This is a linkpost for: https://medium.com/@aleksipietikinen/an-analysis-on-how-deepminds-starcraft-2-ai-s-superhuman-speed-could-be-a-band-aid-fix-for-the-1702fb8344d6.
tl;dr: AlphaStar clicked at a rate of 1000+ Actions Per Minute for five second periods, and a rate 1500+ APM for fractions of a second. The fastest human player can't sustain anything above 500 APM for more than a second or two. Did AlphaStar just spam click its way to victory?
Interesting article. It argues that the AI learned spam clicking from human replays, then needed its APM cap raised to prevent spam clicking from eating up all of its APM budget and inhibiting learning. Therefore, it was permitted to use inhumanly high burst APM, and with all its clicks potentially effective actions instead of spam, its effective actions per minute (EPM, actions not counting spam clicks) are going to outclass human pros to the point of breaking the game and rendering actual strategy redundant.
Except that if it's spamming, those clicks aren't effective actions, and if those clicks are effective actions, it's not spamming. To the extent Alphastar spams, its superhuman APM is misleading, and the match is fairer than it might otherwise appear. To the extent that it's using high burst EPM instead, that can potentially turn the game into a micro match rather than the strategy match that people are more interested in. But that isn't a question of spam clicking.
Of course, if it started spam clicking, needed the APM cap raised, converted its spam into actual high EPM and Deepmind didn't lower the cap afterwards, then the article's objection holds true. But that didn't sound like what it was arguing (though perhaps I misunderstood it). Indeed, it seems to argue the reverse, that spam clicking was so ingrained that the AI never broke the habit.