This is a linkpost for: https://medium.com/@aleksipietikinen/an-analysis-on-how-deepminds-starcraft-2-ai-s-superhuman-speed-could-be-a-band-aid-fix-for-the-1702fb8344d6.
tl;dr: AlphaStar clicked at a rate of 1000+ Actions Per Minute for five second periods, and a rate 1500+ APM for fractions of a second. The fastest human player can't sustain anything above 500 APM for more than a second or two. Did AlphaStar just spam click its way to victory?
I think the right way to frame this is that AlphaStar has done the Starcraft 2 equivalent of mastering blitz chess. Blitz chess is easier for computers than slow chess because humans don't cope well with time pressure. Starcraft 2 imposes fairly extreme time pressure by default; humans need to make multiple actions per second, which means they're choosing between multi-action templates rather than optimizing each action separately. An interesting challenge for AI would be the Starcraft equivalent of slow chess: Starcraft played at 1/10th speed.