I will soon be teaching a 50 person game theory class at Smith College and I want to include material on how to be rational. What do you think I should teach/assign? The course has a one semester calculus requirement. Here is material I'm considering:
Litany of Gendlin, Humans are not automatically strategic, The map is not the territory, Ugh fields, Litany of Tarski, Branches of rationality, Twelve Virtues of Rationality, How to Be Happy, How to Beat Procrastination, Make Beliefs Pay Rent, Navigating disagreement, Superstimuli and the Collapse of Western Civilization, Efficient Charity, Bayesians vs. Barbarians, ARGUMENTS FROM MY OPPONENT BELIEVES, Are Your Enemies Innately Evil?, Reversed Stupidity Is Not Intelligence, How habits work and how you may control them, The Halo Effect, NEWTONIAN ETHICS, Planning Fallacy, The Good News of Situationist Psychology, Use the Try Harder, Luke, Lotteries: A Waste of Hope.
The standard definition of "rationality" in economics is "having complete and transitive preferences", and sometimes "having complete and transitive preferences and adhering to the von Neumann-Morgenstern axioms". Not the way it's used on Less Wrong.
I think the really cool thing about game theory is how far you can go by stating the form of a game and deriving what someone will do, or the possible paths they may take, assuming only that they have rational preferences.
Making sure that students know what definition is being used is very important. Although to be pedantic, there are assumptions beyond just assuming rational inference, such as recursive metaknowledge (all players know all public knowledge, everyone knows that everyone knows, everyone knows that everyone knows that everyone knows, etc.), that are used in game theory.