I will soon be teaching a 50 person game theory class at Smith College and I want to include material on how to be rational. What do you think I should teach/assign? The course has a one semester calculus requirement. Here is material I'm considering:
Litany of Gendlin, Humans are not automatically strategic, The map is not the territory, Ugh fields, Litany of Tarski, Branches of rationality, Twelve Virtues of Rationality, How to Be Happy, How to Beat Procrastination, Make Beliefs Pay Rent, Navigating disagreement, Superstimuli and the Collapse of Western Civilization, Efficient Charity, Bayesians vs. Barbarians, ARGUMENTS FROM MY OPPONENT BELIEVES, Are Your Enemies Innately Evil?, Reversed Stupidity Is Not Intelligence, How habits work and how you may control them, The Halo Effect, NEWTONIAN ETHICS, Planning Fallacy, The Good News of Situationist Psychology, Use the Try Harder, Luke, Lotteries: A Waste of Hope.
Yep. The most common model that yields a rational agent who will choose to restrict zir own future actions is beta-delta discounting, or time inconsistent preferences. I've had problem sets with such questions, usually involving a student procrastinating on an assignment; I don't think I can copy them, but let me know if you want me to sketch out how such a problem might look.
Actually, maybe the most instrumental-rationality-enhancing topics to cover that have legitimate game theoretic aspects are in behavioral economics. Perhaps you could construct examples where you contrast the behavior of an agent who interprets probabilities in a funny way, as in Prospect Theory, with an agent who obeys the vNM axioms.