DeepMind's go AI, called AlphaGo, has beaten the European champion with a score of 5-0. A match against top ranked human, Lee Se-dol, is scheduled for March.
Games are a great testing ground for developing smarter, more flexible algorithms that have the ability to tackle problems in ways similar to humans. Creating programs that are able to play games better than the best humans has a long history
[...]
But one game has thwarted A.I. research thus far: the ancient game of Go.
What do you mean by this exactly? That real world has combinatorics problems that are much wider, or that dealing with real world does not reduce well to search in a tree of possible actions?
I think getting this working took a lot of effort and insight, and I don't mean to discount this effort or insight at all. I couldn't do what these guys did. But what I mean by "toy problem" is it avoids a lot of stuff about the physical world, hardware, laws, economics, etc. that happen when you try to build real things like cars, robots, or helicopters.
In other words, I think it's great people figured out the ideal rocket equation. But somehow it will take a lot of elbow grease (that Elon Musk et al are trying to provide) to make this stuff practical for people who are not enormous space agencies.