I really enjoyed how you connected all these ideas.
I also feel like there’s a parallel to be made between:
In that analogy, the street orientation diagrams from old cities would be like nuanced thought, while those from grid-like cities would be more polarized.
I don’t know if that makes sense…
No I think it does - almost like free-range foraging vs. being spoon-fed information (wild animal vs. domesticated) - in the former you learn how to quickly discriminate between good/useful food and bad and develop a kind of intuition for how to efficiently find the good stuff whereas in the latter you do not.
The physical layout of the environment in which someone is raised impacts their cognitive abilities as an adult. A recent study based on video game data from 397,162 people across 38 countries found that “people who grew up outside cities are better at navigation.” More specifically, “growing up in cities with low Street Network Entropy (e.g. Chicago) led to better results at video game levels with a regular layout, while growing up outside cities or in cities with higher Street Network Entropy (e.g. Prague) led to better results at more entropic video game levels.”
In plain english: if you grow up in a grid-like environment, then you will be worse at navigating less grid-like environments.
This finding is perhaps not wholly surprising, and at first blush might not seem all that significant. The vast majority of us hardly ever need to truly wayfind IRL anymore. Technology has made our navigational skills all but obsolete. So what does it matter whether certain environments are better or worse at preserving them?
It matters a great deal. To understand why, we will need to take a small detour.
In his appearance on Making Sense with Sam Harris, complexity scientist David Krakauer makes a distinction between complementary cognitive artifacts—technologies that make us more intelligent after using them—and competitive cognitive artifacts (if you can’t guess what these do then maybe you’ve been using them too much). The canonical example of a competitive artifact is a calculator: repeated usage leaves you worse at mental arithmetic than you were before. Contrast this with an abacus, which can have quite the opposite effect: expert users can eventually develop such a high-fidelity mental model that they no longer even need to use the physical abacus, and are able to maintain their enhanced arithmetic skills without it.
The brain is a complex system, full of interconnected representational systems. This is why an abacus doesn’t just help you with math—it helps you with everything. Dr. Krakuer explains, “[the mind] doesn’t have a firewall around it such that the abacus’ functional advantages are confined to arithmetic…it actually has really interesting indirect effects on linguistic competence and geometric reasoning.” Positive global effects, that reach beyond the intended use, are a characteristic of all complementary cognitive artifacts.
On the other hand, the functional disadvantages of competitive cognitive artifacts are also not limited to one domain or skill. Dr. Krakauer goes on to discuss how replacing primitive wayfinding technologies like maps, astrolabes, and sextants with automated wayfinding technologies has had exactly this effect:
That our cognition (reasoning, memory, creativity, etc.) is akin to a kind of mental navigation is betrayed by our conceptual metaphors: “a field of knowledge,” a subject that is “unexplored,” “a train of thought,” “a trip down memory lane,” “jogging your memory,” “a flight of fancy.” The neuroscience is moving quickly here (metaphor intended), but emerging evidence supports this claim: “the brain encodes abstract knowledge in the same way that it represents positions in space, hinting at a more universal theory of cognition.”
This is also why the ancient memory enhancement technique, the Method of Loci—the memory palace technique—is still used by memory champions today. According to The Art of Memory, “The method of Loci involves memorizing information by placing a mnemonic image for each item to be remembered at a point along an imaginary journey. The information can then be recalled in a specific order by mentally walking the same route through the imaginary journey and converting the mnemonic images back into the facts that they represent.” The connection between walking and creativity, long known to intellectuals and artists and supported by recent research, is also of note here—it is as if movement through the physical landscape primes one for greater ease of movement in the more abstract landscapes of ideas (see the wider literature on embodied cognition for further discussion of this theme).
We also use spatial metaphors to talk about the socio-economic landscape, or life itself: “life’s journey,” “broadening your horizons,” “finding myself” or “soul-searching,” “career paths,” “walks of life,” and so on. This makes sense when we consider our deep evolutionary history: many of the most important things we had to know for survival were spatial in nature—the wildebeest migrate through this valley, we can gather berries in that patch of forest, someone was killed by a saber tooth tiger over there, etc. We sometimes even conceptualize knowledge with an arboreal metaphor (“branches of knowledge”)—a vestige, perhaps, of our ancestral tree-dwelling lifestyle.
Our lack of wayfinding ability is present also in our physical, cultural, and metaphysical landscape, which has also become regular and grid-like. The consequence, which I believe we are now witnessing, is a lack of resilience and resourcefulness, an unwillingness to “blaze trails”, an inability to produce “path-breaking” innovations, and numerous other deficiencies which are leaving us altogether worse off than we were when the world was a bit more chaotic and idiosyncratic. The social and intellectual “technologies” (e.g. the educational system, norms around child-rearing) that we’ve put in place have increasingly become competitive cognitive artifacts rather than cooperative.
The excessive “gridification” of the world can be seen most clearly in the physical domain. For a variety of reasons (economic, environmental, changing aesthetic preferences), newer cities tend to have simpler layouts.
The same is true of architecture. More ornate and culturally distinct forms have been replaced the world over by drab monoliths. The result is an oppressive standardization and homogenization, a loss of the quirks and eccentricities that give places their unique character.
The loss of irregularity and variation is one aspect of the physical gridification of the world, but there is also the sheer number of roads and tracks crisscrossing the globe. It has become nearly impossible to “get off the grid.” Virtually nothing and nowhere escapes the techno-social net which we have cast over the planet. Uncharted territory has become a thing of the past.
Peter Thiel has argued that the innovative spirit has degenerated in part because we no longer believe in secrets, and that we no longer believe in secrets because there is no longer any accessible frontier. This is a truly unprecedented state of affairs for humanity. For eons, our minds and cultures have evolved in delicate symbiosis with the Unknown, that place on the map labeled “Here Be Dragons.” Without this Unknown, that place where there may be cities of gold or fountains of youth, the heroes (but not just the heroes, all of us) have nowhere to journey, and all of the things which can make us into heroes—bravery, fortitude, ingenuity, daring, and the like—begin to atrophy. Without this Unknown, we begin to feel confined—trapped—like a beautiful and dangerous animal in a cramped cage: we develop a claustrophobia; imagination and inspiration wither. We aren’t as hopeful as we used to be, but we don’t know why.
Life on the Grid begins at a young age, when you are given a job at the factory of tears and tedium that is the modern education system, where you will sit at square desks in square rooms in square buildings reading from square books and writing on square pieces of paper for countless hours of your childhood (in most cases I guess they will be rectangles, but you get the point). You will level up from one grade to the next by demonstrating that you can follow arbitrary rules and regurgitate knowledge that is spoon-fed to you in clearly-defined subjects, units, and chapters. If you are even remotely good at this game, they will insist that you do it for the first 22 years of your life, but even that’s not enough anymore.
At some point, god willing, you will enter “the real world,” that mystical realm your parents and teachers always spoke of. However, you will quickly come to find that “the real world” is another vast bureaucratic system which isn’t really all that different from “the fake world” of school. Sure, you have a little more freedom and some things are slightly different (bosses instead of teachers, cubicles instead of desks), but the basics are the same: just stay on the straight and narrow, keep your head down, and keep leveling up.
As for our post-education lives (what little remains of them), many enter Corporate America or become Public Servants. Some of us become artists or entrepreneurs, but even that is no escape: these career paths have also been engulfed by the Grid. Erik Hoel writes of how there is one indisputable difference between contemporary writers and the writers of even the recent past (early 2000s): pretty much everyone now has an MFA.
As for entrepreneurs, it’s more of the same. Gone are the days of Gates and Zuckerberg when advanced degrees were optional and the digital frontier was wide open. Now, everyone reads the same essays, follows the same guides (“8 Steps to Becoming a Tech Entrepreneur When You Know Nothing About Technology”), and applies to the same programs, incubators, and combinators.
Here was Tyler Cowen writing in 2007 (“The Loose Reins on U.S. Teenagers Can Produce Trouble or Entrepreneurs”):
Sixteen years later and literally all of this is false now. The young don’t even know how to use computers anymore.
To review: growing up in simplistic spatial environments and using GPS has given you brain damage and life has become a soul-crushing video game utterly devoid of mystery or adventure. We are trapped in the Grid like an insect in the spider’s web; vigorous struggle will only serve to entangle us further. To extricate ourselves, we must, as individuals, gently subvert the very foundations of the Grid, which is nothing external but a facet of human nature: the impulse towards control, the systematizing instinct, the part of us that abhors anomaly and ambiguity and seeks to eradicate them. What begins as an earnest attempt to break free can so easily slip back into a self-imposed system of rules and practices with standards to be met and schedules to be followed. For that reason I am hesitant to provide any concrete suggestions—they will only serve to constrain your thinking. For now, there is perhaps only one thing that can be said: if you want to get off the grid, then get lost.