I have heard of AIXI but haven't looked deeply into it. I'm curious about it. What are some results you think are cool in this field ?
AIXI isn't isn't a practically realisable model due to its incomputability, but there's nice optimality results, and it gives you an ideal model of intelligence that you can approximate (https://arxiv.org/abs/0909.0801). It uses a universal Bayesian mixture over environments, using the Solomonoff prior (in some sense the best choice of prior) to learn, (in a way you can make formal) as fast as possible, as fast as any agent possibly could. There's some recent work done on trying to build practical approximations using deep learning instead of the CTW mixture (https://arxiv.org/html/2401.14953v1).
(Sorry for the lazy formatting, I'm on a phone right now. Maybe now is the time to get around to making a website for people to link)
I think the biggest thing I like about it is that it exists! Someone tried to make a fully formalized agent model, and it worked. As mentioned above it's got some big problems, but it helps enormously to have some ground to stand on to try to build on further.
Nice things about the universal distribution underlying AIXI include:
With the full AIXI model, Professor Hutter was able to formally extend the probabilistic model to interactive environments without damaging the computability level. Conditioning and planning do damage the computability level but this is fairly well understood and not too bad.
Thanks a lot!
A few followup questions :..
By computaibility level do you mean Turing degree ?
Why cant the universal distribution be constructed for most levels ?
What exactly is the coding theorem?
What do you mean by conditioning and planning damaging the computability level and why is not so bad ?
Technically the connection between the computability levels of AIT (estimability, lower/upper semi-computability, approximability) and the Turing degrees has not been worked out properly. See chapter 6 of Leike's thesis, though there is a small error in the inequalities of section 6.1.2. It is necessary to connect the computability of real valued functions (type two theory of effectivity) to the arithmetic hierarchy - as far as I know this hasn't been done, but maybe I'll share some notes in a few months.
Roughly, most classes don't have a universal distribution because they are not computably enumerable, but perhaps there are various reasons. There's a nice table in Marcus Hutter's original book, page 50.
It says that (negative log) universal probability is about the same as the (monotone) Kolmogorov complexity - in the discrete case up to a constant multiple. Basically, the Bayesian prediction is closely connected to the shortest explanation. See Li and Vitanyi's "An Introduction to Kolmogorov Complexity and its Applications."
Last question is a longer story I guess. Basically, the conditionals of the universal distribution are not lower semi-computable, and it gets even worse when you have to compare the expected values of different outcomes because of tie-breaking. But a good approximation of AIXI can still be computed in the limit.
I reommend the new book as a first introduction to AIXI. This book is much more readable than the previous one, with fewer dry convergence results and more recent content. Some definitions are slightly less detailed. One important difference is that the new textbook was written after the Leike's "Bad Universal Priors and Notions of Optimality," which means it is less optimistic about convergence guarantees. Work from Leike's thesis/papers has been integrated in many places, in particular in the discussion of AIXI's computability level and the grain of truth problem. I have recently submitted a game theory paper with Professor Hutter to SAGT 2024 that improves the exposition of the grain of truth problem, so watch for that if you find the section interesting. There is some work on embeddedness from Laurent Orseau - I have a different take on this than he does, but it is definitely worth a read if you are interested in A.I. safety and agent foundations. There is a little original mathematics but mostly to tie things together.
I haven't watched it yet, but there is also a recent technical discussion/podcast episode about AIXI and relatedd topics with Marcus Hutter: https://www.youtube.com/watch?v=7TgOwMW_rnk
Marcus Hutter and his PhD students David Quarel and Elliot Catt have just published a new textbook called An Introduction to Universal Artificial Intelligence.
"Universal AI" refers to the body of theory surrounding Hutter's AIXI, which is a model of ideal agency combining Solomonoff induction and reinforcement learning. Hutter has previously published a book-length exposition of AIXI in 2005, called just Universal Artificial Intelligence, and first introduced AIXI in a 2000 paper. I think UAI is well-written and organized, but it's certainly very dense. An introductory textbook is a welcome addition to the canon.
I doubt IUAI will contain any novel results, though from the table of contents, it looks like it will incorporate some of the further research that has been done since his 2005 book. As is common, the textbook is partly based on his experiences teaching the material to students over many years, and is aimed at advanced undergraduates.
I'm excited for this! Like any rationalist, I have plenty of opinions about problems with AIXI (it's not embedded, RL is the wrong frame for agents, etc) but as an agent foundations researcher, I think progress on foundational theory is critical for AI safety.
Basic info
Table of contents:
Part I: Introduction
1. Introduction
2. Background
Part II: Algorithmic Prediction
3. Bayesian Sequence Prediction
4. The Context Tree Weighting Algorithm
5. Variations on CTW
Part III: A Family of Universal Agents
6. Agency
7. Universal Artificial Intelligence
8. Optimality of Universal Agents
9. Other Universal Agents
10. Multi-agent Setting
Part IV: Approximating Universal Agents
11. AIXI-MDP
12. Monte-Carlo AIXI with Context Tree Weighting
13. Computational Aspects
Part V: Alternative Approaches
14. Feature Reinforcement Learning
Part VI: Safety and Discussion
15. AGI Safety
16. Philosophy of AI