Besides boost symmetry providing an explanation for why objects can have different states of motion while being the same structurally, I think it's also interesting to ask why objects can be accelerated without disrupting their structure (at least for small accelerations). As you already point out, one very important part of the explanation is that the spatial arrangement of atoms in an object forms a local energy minimum. So the restoring force in response to any perturbation tries to restore the original shape of the object.
Then we can ask why you can pick up a coffee cup by the handle and alter its momentum without disrupting the cup? The response of the cup to being picked up by the handle and moved can be converted into the sum of two terms:
Most of the energy you exert goes into term 1, and a good question is why this happens.
The speed of sound in the cup is fast, much faster than your movement of the handle. Equivalently, of the degrees of freedom corresponding to the relative motion of the cup's atoms, even the slowest vibrate quickly (on the order of the time needed for sound to cross the cup and come back). So relatively less energy goes into vibrations. Here is a 1d system with harmonic potential, where the center of the potential is being moved around according to the function
2.3.1 Varied stable objects
2.3.1.1 Life as we know it requires a world which is intelligible and predictable, but also rich enough to support the complex mechanisms needed for cognition. Furthermore, given the definition of physicalism in 2.1, the world must organize itself into this rich state from a simple starting configuration.
2.3.1.2 How does the world do this? The statement is so broad that giving a comprehensive treatment is impossible. Instead I'll be focusing on a property of the world that seems to be a prerequisite for its richness -- at least, for the way that rich complexity develops in our universe. The property is the existence of stable richly-varied objects which move around and interact with each other.
2.3.1.3 Now the existence of such objects may seem extremely obvious. However, the Game of Life does not have them!
Figure: GoL spaceship dies upon encountering an oscillator. Boats are more robust.
2.3.1.4 All this raises the question of what properties of our universe's physics differentiate it from the GoL and make it possible for such objects to exist here.
2.3.2 Measure-preserving dynamics
2.3.2.1 In this section I will be analyzing the laws of physics at a classical level, as this approximation is good enough to capture the dynamics of interest.
2.3.2.2 Classical physics describes the world as a collection of real-valued variables(possibly a continuum thereof in field theory). In the Hamiltonian formulation the variables come in pairs; positions and conjugate momenta. The space of possible configurations of the variables is known as phase space. For example, a system of N particles in 3D space has a 6N-dimensional phase space.
2.3.2.3 Hamiltonian dynamics have the crucial feature that the phase-space volume, or measure, of a region is conserved by time evolution. If we take a region of phase-space with a non-zero volume and evolve it forward, it will have the same volume.
2.3.2.4 Now, the significance of measure-preservation comes in the way that it interacts with abstraction, chaos, subsystems, and local minima. Let's consider each in turn.
2.3.2.5 Firstly, abstraction. Consider that macroscopic objects such as tables and the human body contain vast numbers of degrees of freedom -- macroscopic objects contain on the order of 10^25 atoms per kilogram. Thus in order to build any sort of theory it is necessary to coarse grain -- consider a relatively small number of significant large-scale variables we are interested in tracking(such as average temperature, pressure). Then consider the reduced system consisting of only the significant variables.
2.3.2.6 This raises the question of how to choose the significant variables to coarse grain over, and how to understand the dynamics on the reduced system. Here, the notion of chaos is useful. The idea is that for very complex dynamics, a decent approximation of the long-run trajectory of the system is to assume that it moves randomly throughout the subset of the state space determined by its collection of conserved quantities. So the probability(averaged over time) that it is in a given coarse-grained region of this subset is proportional to the region's volume. The study of these probability distributions is known as statistical mechanics.
Figure: Time evolution tends to move towards larger regions(=regions of higher entropy). From this paper.
2.3.2.7 An important wrinkle in the above is that when doing statistical mechanics, we are almost always thinking of a subsystem, not the universe as a whole. The above arguments about the highest probability region being the region of largest volume apply to the joint system of the subsystem and its environment. Thus when considering the probability of a given configuration of the subsystem, we must also consider the state-space-volume of the associated region of states of the environment.
2.3.2.8 One final crucial factor is that, on relevant timescales, the dynamics of reality are not globally entropy-maximizing, but rather entropy-maximizing within a subspace defined by (free) energy barriers.
2.3.2.9 We can summarize the above discussion by saying that, under chaotic measure-preserving dynamics, subsystems tend to local minima of free energy.
2.3.3 Objects as Local Minima of Free Energy
2.3.3.1 So what's the relevance of the above discussion for our original objective, accounting for the existence of stable varied objects in our universe?
2.3.3.2 The basic idea is: objects are configurations of subsystems corresponding to a local minimum of free energy.
2.3.3.3 The key property of local minima is that they are definitionally stable to small perturbations; since systems generically minimize free energy, a small perturbation from a local minimum will quickly return to the minimum.
2.3.3.4 A variety of objects is possible because the energy landscape has many disconnected local minima.
2.3.3.5 Other key properties of objects are that they move around and interact with each other.
2.3.3.6 Objects can move around because of (a) the position-momentum/velocity variable pairing of Hamiltonian/Newtonian dynamics (b) the invariance of the laws of physics under translation, rotation and (approximately) change of velocity.
2.3.3.7 As for interaction, this automatically happens because the laws do not specifically single out objects as separate from each other, so naturally they interact when close. Actually, a more interesting question is how the boundaries between solid objects are maintained -- why don't different objects merge together when in contact? The answers vary.
2.3.3.8 This covers the properties of objects defined in 2.3.1. Given our definition of physicalism, we are still left with the question: how does the rich variety of objects come to exist from a simple starting condition?
2.3.4 Creation of Objects: Work and Temperature
2.3.4.1 Let's work backwards from the existence of an object to the conditions that caused it to exist(and allow it to continue to exist).
2.3.4.2 Take (again) an iron rod. Its atoms are in a stable polycrystalline lattice.
A blacksmith hammers metal.
2.3.4.3 Thus we see that directed work and temperature differences are key enabling factors. "Stable" objects are really only stable in certain conditions; when exposed to sufficient force, or in regions of high temperature, they are unstable, and this allows a variety of local minima to be moved between.
2.3.4.4 Now, how are temperature differences created? By the definition of temperature(inverse of derivative of entropy with respect to energy), systems with different temperature should exchange energy until they are in equilibrium. Typically a gradient is created by burning fuel(stored free energy) of some sort. For instance blacksmiths might burn wood to create the heat of their forge.
2.3.4.5 Wood, food, and other fuel sources derive their free energy from plants, which derive their free energy from sunlight(and in particular the fact that sunlight is hotter than the rest of the sky), which derives its free energy from fusion. Fusion happens because stars consist of lighter elements which are not the most energetically stable, so free energy can be produced by merging them.
2.3.4.6 So we see that objects are downstream of applied work and temperature differences, which are downstream of flows of free energy, which are downstream of slow-burning "fuel" sources, ultimately downstream of the low-entropy initial conditions.
2.3.4.7 As a somewhat separate matter, "fuel sources powering flows of free energy" is also a ubiquitously used pattern by life for getting stuff done, beyond its role in supporting the creation of stable objects. e.g. ATP molecules power chemical reactions inside cells.
2.3.5* Why don't we live in Critters?
2.3.5.1 The discussion above explains why we don't see varied stable etc. objects in the Game of Life: because GoL is not measure-preserving, it has no equivalent interchangeable currency of irreversibility like free energy. But what about Critters? Critters is reversible, so it preserves the counting measure on collections of states.
2.3.5.2 There's a few factors. Firstly and most obviously, Critters does not have the velocity-position pairing of classical mechanics, so objects cannot be moved around independently of their structure.
2.3.5.3 A perhaps more severe problem for the story above is that there is no obvious analogue of temperature, which was a crucial factor in the explanation of how stable objects come to exist(formed in high-temperature regions where energy barriers are traversable then cooled). Recall temperature is the inverse of the derivative of entropy with respect to energy, a conserved quantity.
Evolution of a randomly perturbed square in Critters. From the shadertoy here(visit to interact and see alternate rulesets!)
2.3.5.4 Critters does not have as many (apparently) base-level entities and forces as our world. As noted in 2.3.4.5.3, the hierarchy of forces in our world seems important in giving rise to a multitude of building blocks from simple parts, and also in providing a slow-burning source of free energy.
2.3.5.5 It would be interesting to see to what extent the sorts of dynamics talked about above can indeed be implemented in a CA or other discrete computational structure.
2.3.5.6 Of course, other parts of our world are more sharply incompatible with such discrete structures, namely continuous space and time and quantum mechanics. Do these things have a role in the existence of life?