What if "winning" consists of finding a new path not already explored-and-foreclosed? For example, each time you are faced with a list of choices of what to do, there's a final choice "I have an idea not listed here" where you get to submit a plan of action. This goes into a moderation engine where a chain of people get to shoot down the idea or approve it to pass up the chain. If the idea gets convincingly shot down (but still deemed interesting), it gets added to the story as a new branch. If it gets to the top of the moderation chain and makes EY go "Hm, that might work" then you win the game.
Could someone kindly explain why these two sentences are not contradictory?
Why doesn't it work to make an unaligned AGI that writes the textbook, then have some humans read and understand the simple robust...
simple and robust != checkable
Imagine you have to defuse a bomb, and you know nothing about bombs, and someone tells you "cut the red one, then blue, then yellow, then green". If this really is a way to defuse a bomb, it is simple and robust. But you (since you have no knowledge about bombs) can't check it, you can only take it on faith (and if you tried it and it's not the right way - you're dead).
"Cut the red wire" is not an instruction that you would find in a textbook on bomb defusal, precisely because it is not robust.