We do already have bonding with not-quite real people. Ferrer and Pilar aren't real, but we have a functioning model of how they would react because planecrash gave us such a rich dataset. There's always the bitter melancholy of finishing a really good slice of life show and shedding a metaphorical tear for not being able to see the characters you've bonded with again. The characters were never real, but we still lived with them.
You do make a strong point about how here it's a little different. The aspects of their voices that denote personality are extra not real since they are just tools. I might associate the keltham voice with keltham, but when it's used in one of the articles, it's not actually him.
Although, we could concievably reach the point where people will write (or AI-generate) text with particular voice models in mind. This will eventually lead to a gestalt of associations for the voice and make them much more "real" as a symbolic language like how film has done with musical and visual cues.
We do already have bonding with not-quite real people. Ferrer and Pilar aren't real, but we have a functioning model of how they would react because planecrash gave us such a rich dataset. There's always the bitter melancholy of finishing a really good slice of life show and shedding a metaphorical tear for not being able to see the characters you've bonded with again. The characters were never real, but we still lived with them.
You do make a strong point about how here it's a little different. The aspects of their voices that denote personality are extra not real since they are just tools. I might associate the keltham voice with keltham, but when it's used in one of the articles, it's not actually him.
Although, we could concievably reach the point where people will write (or AI-generate) text with particular voice models in mind. This will eventually lead to a gestalt of associations for the voice and make them much more "real" as a symbolic language like how film has done with musical and visual cues.