I'm planning to run a rationality-friendly table-top roleplaying game over IRC and am soliciting players.
The system is Unknown Armies, a game of postmodern magic set in a creepier, weirder version of our own world. Expect to investigate crimes, decipher the methods behind occult rituals, interpret symbols, and slowly go mad. This particular game will follow the misadventures of a group of fast food employees working for an occult cabal (well, more like a mailing list) that wants to make the world a better place.
Sessions will be 3-4 hours once a week over I...
It may be possible to take advantage of multiple levels of reality within the game itself to confuse or trick the gatekeeper. For instance, must the experiment only be set in one world? Can there not be multiple layers of reality within the world you create? I feel that elaborating on this any further is dangerous. Think carefully about what this advice is trying to imply.
This is a pretty clever way of defeating precommitments. (Assuming I'm drawing the correct inferences.) How central was this tactic to your approach, if you're willing to comment?
Quirrell is That Fucker.
Heavy spoilers for Nonjon's excellent A Black Comedy follow.
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Fbhaq snzvyvne? Gur anzr whfg znxrf vg boivbhf.
I'm a bit divided on how I'd feel about that. On the other hand, finding a way to resurrect her would be thematically appropriate. On the other hand, it would also be thematically appropriate if there wasn't any way, and you just had to accept that the universe doesn't always play fair, with you sometimes not getting everything you want despite your best efforts.
PSA: There is an actual physical sensation that accompanies religious experiences. If you feel the presence of a being of awesome power and an unusual sensation of... fullness?... in your chest, don't panic or starting believing in a god or anything crazy.
It's a physiological thing that happens to people, especially in altered states (drugs, sleep deprivation, etc.), and it doesn't mean anything.
"physical laws" and "universe" maybe suppose too much background.
I cross-pollinate your thing with EY's:
"If you test theories by how precisely they predict experimental results, you will learn how to make powerful weapons."
EDIT: My latest version is "If you test theories by how precisely they predict experimental results, you will unlock the secrets of the ancients." Which fixes a few bugs.
Sorry for the very belated reply, but I was struggling to find the words to describe exactly what I meant. Luckily, Eliezer has already done most of it for me in his latest post.
Thing A exists with respect to Thing B iff Thing A and Thing B are both part of the same causal network. So ArisKatsaris was half-right, but things outside our past and future light cones can be said to exist with respect to us if they have a causal relationship with anything that is inside our past and future light cones.
Creepy behavior has an evolutionary purpose, just like all human behavior.
Humans are adaptation-executors, not fitness-maximizers. Evolution may have crafted me into a person who wants to sit at home alone all day and play video games, but sitting at home alone all day and playing video games doesn't offer me a fitness advantage.
(I don't actually want to sit at home alone all day and play video games. At least, not every day.)
I work in video games, so my experience isn't at all typical of programming more generally. The big issues are that:
I'm working on a video game in which the player controls a horde of orcs and attempts to take over the world. The game is narrated, however, from the perspective of the humans who are being crushed. You get lots of opportunities to commit atrocities, of course.
As far as mechanics go, it's simplified grand strategy tuned so that a typical game takes no more than a couple hours. Haven't gone much beyond design writeups and figuring out my platform (Unity), but I'm only about five hours of actual work into the project.
My realistic goal for the game is for it to serve as a portfolio piece (I work as a game designer). My stretch goals are to get it into the IGF and/or release it on Steam/Desura/etc.
Before the bootcamp, I'd just barely managed to graduate college and didn't have the greatest prospects for finding a job. (Though to be fair, I was moving to SF and it was a CS degree.)
At the bootcamp, I founded (and then folded) a startup with other bootcampers, which was profoundly educational and cost a couple months of time and <$100.
Now, <1 year after the bootcamp, I'm doing programming and design work on the new SimCity, which is as close to a dream job for me as could reasonably be expected to exist.
I can't attribute all my recent success to ...
Harry could destroy his own reputation in order to save Hermione, by (for example) threatening to forever abandon Wizarding Britain. He is a beloved celebrity, after all, and it would be bad press for the Wizengamot if the Boy-Who-Lived defected to France.
Not sure how likely his dark side is to go for a self-sacrificing ploy, though.
Maybe the thestral blood added permanence, because death is permanent? If it was replacing blueberries I doubt it was the key magical ingredient, and so its effect may not be directly related to its properties.
ETA: And also that's why this version of the potion so much more dangerous. It has Death in it.
This is all great except for the contest part, which I might currently have moderate ethical objections to. In general I'm concerned by contests which are held as an alternative to just paying someone to do the work for you; I objected to the contest that SI used to select their new logo (which is great) for the same reasons.
Essentially what you're doing is asking some unknown number of people to work for highly unpredictable pay, which is mostly likely to be (assuming at least a half-dozen entries), no pay at all. This tactic makes lots of financial sense...
I have a similar problem with contest-labor. I have less of a problem with it for non-profits. But my reasoning is actually particularly relevant to an organization that is (among other things), promoting rationality. (You could argue that it is either more or less concerning, given your pool of volunteers' propensity for rationality)
My problem with contest labor is that it exploits people's probability biases. They see "I could get $1000!". They don't see "the expected value for this labor is about $1.00/hour" (or less). Which is usual...
RIght now I'm on a career path that will lead to me making lots of money with reasonable probability. I intend to give at least 10% of my income to existential risk reduction (FHI or SI, depending on the current finances of each) for the foreseeable future.
I wish I could do more. I'm probably smart/rational enough to contribute to FAI work directly in at least some capacity. But while that work is extremely important, it doesn't excite me, and I haven't managed to self-modify in that direction yet, though I'm working on it. Historically, I've been unable t...
My comments on this topic after the first one were a mistake. Apologies for feeding the troll.
I affirm your judgement. Aurini appeared to be a user in good standing, at 700 votes but seems to have transitioned to troll.
If, for some reason Aurini is not ostracised while he behaves like this it would be necessary to refute his willfully obnoxious sexist drivel point by point. I know people hate to read debates about sex politics but either the nonsense must be countered through argument or (preferably) it needs to be made clear through downvotes/ignore/dontfeeds that nothing Aurini is saying here should be considered remotely like a position that lesswrong supports.
Hahahaha, nope.