This is a thought that occured to me on my way to classes today; sharing it for feedback.
Omega appears before you, and after presenting an arbitrary proof that it is, in fact, a completely trustworthy superintelligence of the caliber needed to play these kinds of games, presents you with a choice between two boxes. These boxes do not contain money, they contain information. One box is white and contains a true fact that you do not currently know; the other is black and contains false information that you do not currently believe. Omega advises you that the the true fact is not misleading in any way (ie: not a fact that will cause you to make incorrect assumptions and lower the accuracy of your probability estimates), and is fully supported with enough evidence to both prove to you that it is true, and enable you to independently verify its truth for yourself within a month. The false information is demonstrably false, and is something that you would disbelieve if presented outright, but if you open the box to discover it, a machine inside the box will reprogram your mind such that you will believe it completely, thus leading you to believe other related falsehoods, as you rationalize away discrepancies.
Omega further advises that, within those constraints, the true fact is one that has been optimized to inflict upon you the maximum amount of long-term disutility for a fact in its class, should you now become aware of it, and the false information has been optimized to provide you with the maximum amount of long-term utility for a belief in its class, should you now begin to believe it over the truth. You are required to choose one of the boxes; if you refuse to do so, Omega will kill you outright and try again on another Everett branch. Which box do you choose, and why?
(This example is obviously hypothetical, but for a simple and practical case, consider the use of amnesia-inducing drugs to selectively eliminate traumatic memories; it would be more accurate to still have those memories, taking the time and effort to come to terms with the trauma... but present much greater utility to be without them, and thus without the trauma altogether. Obviously related to the valley of bad rationality, but since there clearly exist most optimal lies and least optimal truths, it'd be useful to know which categories of facts are generally hazardous, and whether or not there are categories of lies which are generally helpful.)
Except after executing the code, you'd know it was FAI and not a video game, which goes against the OP's rule that you honestly believe in the falsehood continually.
I guess it works if you replace "FAI" in your example with "FAI who masquerades as a really cool video game to you and everyone you will one day contact" or something similar, though.
The original problem didn't specify how long you'd continue to believe the falsehood. You do, in fact, believe it, so stopping believing it would be at least as hard as changing your mind in ordinary circumstances (not easy, nor impossible). The code for FAI probably doesn't run on your home computer, so there's that... you go off looking for someone who can help you with your video game code, someone else figures out what it is you're come across and gets the hardware to implement, and suddenly the world gets taken over. Depending on how attentive you ... (read more)