It strikes me that there's a rather strong selection effect going on here. If someone has a contrarian position, and they happen to be both articulate and correct, they will convince others and the position will become less surprising over time.
The view that psychology and sociology research has major systematic issues at a level where you should just ignore most low-powered studies is no longer considered a contrarian view.
@the gears to ascension I see you reacted "10%" to the phrase "while (overwhelmingly likely) being non-scheming" in the context of the GPT-4V-based MAIA.
Does that mean you think there's a 90% chance that MAIA, as implemented, today is actually scheming? If so that seems like a very bold prediction, and I'd be very interested to know why you predict that. Or am I misunderstanding what you mean by that react?
Do you want me to spoil it for you, do you want me to drop a hint, or do you want to puzzle it out yourself? It's a beautiful little puzzle and very satisfying to solve. Also note that the solution I found only works if you are given a graph with the structure above (i.e. every node is part of the lattice, and the lattice is fairly small in each dimension, and the lattice has edges rather than wrapping around).
Can you give a concrete example of a situation where you'd expect this sort of agreed-upon-by-multiple-parties code to be run, and what that code would be responsible for doing? I'm imagining something along the lines of "given a geographic boundary, determine which jurisdictions that boundary intersects for the purposes of various types of tax (sales, property, etc)". But I don't know if that's wildly off from what you're imagining.
Fun side note: in this particular example, it doesn't actually matter how you pick your direction. "Choose the axis closest to the target direction" performs exactly as well as "choose any edge which does not make the target node unreachable when traversed at random, and then traverse that edge" or "choose the first edge where traversing that edge does not make the target node unreachable, and traverse that edge".
Edit: at least assuming that the graph is directed
So I keep seeing takes about how to tell if LLMs are "really exhibiting goal-directed behavior" like a human or whether they are instead "just predicting the next token". And, to me at least, this feels like a confused sort of question that misunderstands what humans are doing when they exhibit goal-directed behavior.
Concrete example. Let's say we notice that Jim has just pushed the turn signal lever on the side of his steering wheel. Why did Jim do this?
The goal-directed-behavior story is as follows:
But there's an alternative story:
I think this latter framework captures some parts of human behavior that the goal-directed-behavior framework misses out on. For example, let's say the following happens
This sequence of actions is pretty nonsensical from a goal-directed-behavior perspective, but is perfectly sensible if Jim's behavior here is driven by contextual heuristics like "when it's morning and I'm next to my work's freeway offramp, I get off the freeway".
Note that I'm not saying "humans never exhibit goal-directed behavior".
Instead, I'm saying that "take a goal, and come up with a plan to achieve that goal, and execute that plan" is, itself, just one of the many contextually-activated behaviors humans exhibit.
I see no particular reason that an LLM couldn't learn to figure out when it's in a context like "the current context appears to be in the execute-the-next-step-of-the-plan stage of such-and-such goal-directed-behavior task", and produce the appropriate output token for that context.
Easier question: Let's say you have a single node in this graph of nodes. You want to figure out where that single node should be embedded in your 100-dimensional space, but you only care about its embedding location relative to a few specific other nodes.
You have the following affordances:
That is to say, if you have the following problem definition
import random
class Node:
key = None
edges = None
def __init__(self):
self.edges = []
class Edge:
_src = None
_get_dst = None
_dst = None
def __init__(self, src, get_dst):
self._src = src
self._get_dst = get_dst
def get_dst(self):
if self._dst is None:
self._dst = self._get_dst()
return self._dst
class Graph:
def __init__(self, axis_length, n_dims):
self.axis_length = axis_length
self.n_dims = n_dims
self._nodes = {}
self._next_node_id = 1
def get_node_at(self, coords):
axis_order = list(range(self.n_dims))
random.shuffle(axis_order)
if coords not in self._nodes:
node = Node()
node.key = self._next_node_id
self._next_node_id += 1
for axis in axis_order:
if coords[axis] == 0:
continue
dst_coords = list(coords)
dst_coords[axis] -= 1
dst_coords = tuple(dst_coords)
def make_edge(dst_coords):
def get_dst():
return self.get_node_at(list(coords))
return Edge(node, lambda: self.get_node_at(dst_coords))
edge = make_edge(dst_coords)
node.edges.append(edge)
self._nodes[coords] = node
return self._nodes[coords]
def get_random_node(self):
return self.get_node_at(tuple([random.randint(0, self.axis_length-1) for _ in range(self.n_dims)]))
and you want a function which will take an arbitrary node and give you the coordinates of that node in a consistent basis in finite time with arbitrarily high probability of correctness
class ComputedBasis:
def __init__(self):
self.node_positions_by_key = {}
def get_coords(node):
# Given a node, give the coordinates of that node in some
# consistent basis
pass
I claim that this is indeed possible to do, and the steps to do it look nothing like "compute things".
Edit: To be explicit about the motivation, once we define this function, we can find a path from our position to the sandwich using something like
def path_to_sandwich(my_node, sandwich_node):
basis = ComputedBasis()
my_coords = basis.get_coords(my_node)
sandwich_coords = basis.get_coords(sandwich_node)
for axis, (my_pos, sandwich_pos) in zip(my_coords, sandwich_coords):
if my_pos < sandwich_pos:
raise(f"""
Can't get to sandwich from here!
I can only travel towards the origin on each axis.
axis: {axis}
my_pos: {my_pos}
sandwich_pos: {sandwich_pos}
""")
return get_path(basis, my_node, sandwich_node)
def get_path(basis, start_node, goal_node):
curr_node = start_node
path = [curr_node]
goal_coords = basis.get_coords(goal_node)
while curr_node != goal_node:
curr_coords = basis.get_coords(curr_node)
# Find the first axis where we need to move towards the goal along that axis.
for axis, (curr_pos, goal_pos) in zip(cur_coords, goal_coords):
if curr_pos > goal_pos:
step_coords = [p for p in curr_pos]
step_coords[axis] -= 1
step_coords = tuple(step_coords)
break
for edge in curr_node.edges:
dst_node = edge.get_dst()
dst_coords = basis.get_coords(dst_node)
if dst_coords == step_coords:
step_node = dst_node
break
curr = step_node
path.append(curr)
return path
Note that my framing of the problem is slightly different, in that (0, 0, 0, ..., 0, 0, 0)
is the point from which there are no outbound edges, rather than (10, 10, 10, ..., 10, 10, 10)
in your version. Doesn't really make a difference logically, just makes the code more readable.
In that post, you say that you have a graph of vertices with a particular structure. In that scenario, where is that structured graph of vertices coming from? Presumably there's some way you know the graph looks like this
rather than looking like this
If you know that your graph is a nice sparse graph that has lots of symmetries, you can take advantage of those properties to skip redundant parts of the computation (and when each of your nodes has at most 100 inbound edges and 100 outbound edges, then you only have on the order of a trillion distinct nodes (if we consider e.g. (0, 0, 0, ..., 0, 0, 1)
to be identical to (0, 0, 0, ..., 0, 1, 0, ..., 0, 0, 0)
).
It's probably worth looking at the process which is generating this graph, and figuring out if we can translate the output of that process directly to a coordinate in our 100-dimensional space without going through the "translate the output to a graph, and then embed that graph" intermediate step.
I think the probability of getting the exact continuation "a a a a a ..." is genuinely higher than the probability of getting the exact continuation "little girl who was born with a very special gift...", though getting a continuation in the class of "a a a a a..." is much lower-probability than getting a continuation in the class of "little girl who was born with a very special gift..", because the latter class has a much larger possibility space than the former. So there might be 1e4 different low-entropy length-32 completions with an average probability of 1e-10 each, and 9.999999e15 different high-entropy length-32 completions with an average probability of 1e-16. This adds up to normality in that if you were to randomly sample this distribution, you'd get a weird low-entropy output one time in a million, and a normal high-entropy output the other 999999 times in a million. But if you try to do something along the lines of "take the best K outputs and train the model on those", you'll end up with almost entirely weird low-entropy outputs.
But yeah, I think I misunderstood your proposal as something along the lines of "take the k most probable n-token outputs" rather than "take the k% most probable n-token outputs" or "randomly sample a bunch of n-token outputs".
If you use ublock (or adblock, or adguard, or anything else that uses EasyList syntax), you can add a custom rule
which will remove the reaction section underneath comments and the highlights corresponding to those reactions.
The former of these you can also do through the element picker.