I've been having a mysterious chronic health problem for the past several years and have learned a bunch of things that I wish I knew back when all of this started. I am thinking about how to write down what I've learned so others can benefit, but what's tricky here is that while the knowledge I've gained seems wide-ranging, it's also extremely specific to whatever my problems are, so I don't know how well it generalizes to other people. I welcome suggestions on how to make my efforts more useful to others. I also welcome pointers to books/articles/posts that already discuss the stuff below in a competent way.
But anyway here is some stuff I could talk about:
This all seems great honestly, I would love if there were more posts about this kind of thing. I'm especially into the rationality lessons angle (first bullet point), but the rest all seems useful too.
I've seen a lot of people face this situation and have to figure it out from scratch, and I don't think much has been written about this kind of thing on LessWrong (though there is this). Sure lots has been written about it in general / not on LessWrong, but I found the vast majority of that to be extremely epistemically questionable, and/or to be really defeatist, like, "just accept that you will spend the remaining decades of your life entirely bed-ridden".
I would say that I'd be interested in collaborating on a sequence about this, but I am already way overcommitted. But I could ask some rationalist friends who have gone through this, if you wanted collaborators.
Agreed on epistemically questionable info. I've seen a range of canned advice including defeatist ones.
Lynette's post was interesting because I think I also have something like POTS, but her post is very unlike something I would write myself, and I wouldn't have found the post useful when I was starting out (I actually probably even read the post when it first came out and probably didn't find it useful). I am puzzled at what this means for how generalizable people's experiences are.
And thanks, I'd be interested in introductions to potential collaborators!
I'm also dealing with chronic illness and can relate to everything you listed. I've been thinking that a discord server specifically for people with chronic illness in the rationality community might be helpful to make it easier for us to share notes and help each other. There are different discord servers for various conditions unaffiliated with the rationality community, but they tend to not have great epistemic standards and generally have a different approach than what I'm looking for. Do you have any interest in a discord server?
Agreed on the epistemic standards of random health groups, and yeah, I'd be interested in a Discord server. I am aware of this Facebook group, if you use Facebook, though it's not very active.
Somewhat related, though different in various ways, is this post by Bryan Caplan: https://www.econlib.org/the-cause-of-what-i-feel-is-what-i-do-how-i-eliminate-pain/
These quacks were never the first choice for the ill person, but after the conventional/established medicine's interventions have all failed and established medicine basically shrugs and says "we don't know what this even is", and gives up on you, it makes sense to keep going anyway and try wackier things.
I think this is relative to your base rates on how the world works in general. Guy that uses herbal concoctions based on some wacky theory of chakras? Sure, he may have empirically stumbled upon something that does work and just doesn't understand why. Homeopathy or prayer? No chance, that's just plain placebo.
I have not gotten prayer to really work for me yet, but I've experimented with it a bit (I feel somewhat embarrassed to admit this, but yeah I've gotten desperate enough and have thought I was possibly going to die on multiple occasions now and have entered mental states where I think praying might be the only thing I can do).
"Prayer" in the sense of "ask for a thing in your head and then the thing happens in real life" is obviously not going to work. But I think this may be the wrong way to think about prayers/praying (disclaimer: I am not religious at all and never was, so I have no idea what I'm talking about). Anna Salamon has an old post where she talks about "useful attempted telekinesis", and I think this may be one valid way to make sense of praying. Repeatedly and vividly visualizing the things you value/the things you want may magically make it easier to get that thing, at least some of the time. Another way to think about it might be as a dual to gratitude journaling: in gratitude journaling you examine what you value/don't value in terms of what you already have, whereas in prayer you examine the same things in terms of what you don't currently have. (Why should the latter work? Shouldn't it just lead to envy/sour grapes/bitterness about your life? Yeah, I don't know. Anna's post talks about useful vs harmful telekinesis and I think there's possibly a lot to explore here.)
Praying combined with chanting + rocking may be even more effective, because the latter two have some shot at directly affecting your physiological state. I've not really gotten chanting to work for me, but rocking sometimes calms me down a little bit.
Homeopathy: yeah, agreed, not sure what's going on here and hope that I don't have to get to the point of trying it out.
I think you can formalize that kind of thing as some form of meditation or mindfulness or whatever, without involving a religious aspect that implies external entities that obviously (well... most likely. I have to leave that technically > 0% chance open) have nothing to do with it.
As for homeopathy, I feel as confident as can be that absolutely nothing is going on there other than a lot of people either deluding themselves into peddling magic potions, or straight up being con-men. The supposed "theory" behind homeopathy is one of the things that make the least sense in the long history of things that don't make sense.
I've written up a few things on Reddit recently:
Some stuff I've encountered that I mostly haven't looked much into and haven't really tried but seem potentially useful to me: heart rate variability biofeedback training, getting sunlight at specific times of day, photobiomodulation (e.g. Vielight), red light therapy, neurofeedback, transcranial magnetic stimulation, specific supplement regimes (example), green powders like Athletic Greens, certain kinds of meditation.
I think Discord servers based around specific books are an underappreciated form of academic support/community. I have been part of such a Discord server (for Terence Tao's Analysis) for a few years now and have really enjoyed being a part of it.
Each chapter of the book gets two channels: one to discuss the reading material in that chapter, and one to discuss the exercises in that chapter. There are also channels for general discussion, introductions, and a few other things.
Such a Discord server has elements of university courses, Math Stack Exchange, Reddit, independent study groups, and random blog posts, but is different from all of them:
I also like that Discord has an informal feel to it (less friction to just ask a question) and can be both synchronous and asynchronous.
I think these Discord servers aren't that hard to set up and maintain. As long as there is one person there who has worked through the entire book, the server won't seem "dead" and it should accumulate more users. (What's the motivation for staying in the server if you've worked through the whole book? I think it provides a nice review/repetition of the material.) I've also noticed that earlier on I had to answer more questions in early chapters of the book, but now there are more people who've worked through the early chapters who can answer those questions, so I tend to focus on the later chapters now. So my concrete proposal is that more people, when they finish working through a book, should try to "adopt" the book by creating a Discord server and fielding questions from people who are still working through the book (and then advertising in some standard channels like a relevant subreddit). This requires little coordination ability (everyone from the second person onward selfishly benefits by joining the server and does not need to pay any costs).
I am uncertain how well this format would work for less technical books where there might not be a single answer to a question/a "ground truth" (which leaves room for people to give their opinions more).
(Thanks to people on the Tao Analysis Discord, especially pecfex for starting a discussion on the server about whether there are any similar servers, which gave me the idea to write this post, and Segun for creating the Tao Analysis Discord.)
Two years later: an abstract algebra server was created (covering three books: Artin, Aluffi, and "Abel's Theorem in Problems and Solutions"), but never really took off. I also discovered a topology server (covering Munkres) but it is also now inactive. Meanwhile the Tao Discord is still alive, but I fear it is mostly only alive because I am still there answering people's questions...
There's a tricky trade-off where on one hand, I want to answer questions quickly enough that people don't feel blocked on not knowing the answer to their question, but on the other hand, if I don't answer a question, then that may actually cause someone else to step in and answer (which sort of "trains" the server to become more resilient, so it doesn't only depend on me for survival). (Reminds me of the quote about how the worst thing you can do is to completely solve a problem, and Bill Thurston's anecdote about how he killed a field by making too much progress on it alone.)
I wish I knew how to make more of these servers go well.
Back in the 2010s, EAs spent a long time dunking on doctors for not having such a high impact (I'm going off memory here, but I think "instead of becoming a doctor, why don't you do X instead" was a common career pitch). I basically mostly unreflectively agreed with these opinions for a long time, and still think that doctors have less impact compared to stuff like x-risk reduction. But after having more personal experience dealing with the medical world (3 primary care doctors, ~10 specialist doctors, 2 psychiatrists, 2 naturopaths, 3 therapists, 2 nutritionists/dieticians, 2 coaching type people, all in the last 4 years (I counted some people under multiple categories)), I think a really agenty/knowledgeable/capable doctor or therapist can actually have a huge impact on the world (just going by intuition of how many even healthy-seeming people have a lot of health problems that bring down their productivity a lot, how crippling it is to have a mysterious health problem like mine, etc; I haven't actually tried crunching numbers). I think such a person is not likely to look like a typical doctor working in a hospital system though... probably more like a writer/researcher who also happens to do consultations with people.
If I had to rewrite the EA pitch for people who wanted to become doctors it would be something like "First think very hard about why you want to become a doctor, and if what you want is not specific to working in healthcare then maybe consider [list of common EA cause areas]. If you really want to work in healthcare though, that's great, but please consider becoming this weirder thing that's not quite a doctor, where first you learn a bunch of rationality/math/programming and then you learn as much as you can about medical stuff and then try to help people."
The model for dunking on doctors was something like: there is a limited number of doctor positions, so even if the hypothetical best doctor ever chooses a different career, it will not mean fewer doctors; it will just mean that the second best doctor will take their place instead. But the second best doctor ever is also a very good doctor, so the difference in the outcome will be very small.
Now, I am not sure if I remember the argument correctly. But if I do, it is obviously flawed. Because not only the previous job of doctor#1 is now taken by doctor#2, but also the previous job of doctor#2 is now taken by doctor#3, etc. Until we reach the hypothetical limit, and the previous job of doctor#N is now taken by a person who previously wouldn't get the license, but now they will become doctor#N+1. So the overall change for the field of medicine is losing doctor#1 and getting doctor#N+1 (and shifting the remaining doctors). The difference between doctor#1 (the best doctor ever) and doctor#N+1 (who barely gets the license), multiplied by the length of their careers, could indeed mean a difference of many lives saved. It is just not really visible, because all those lives are not saved at the same place, but distributed along the chain.
The same reasoning also applies to the effective altruists, of course. It's just, there is no guarantee that the hypothetical best doctor ever will become the most impactful effective altruist ever. They might as well become a mediocre one.
Typographers focus almost exclusively on designing texts that are meant to be read linearly (and typography guidelines follow this as well, telling writers to limit line length, use a certain font size, etc.). But if you look at the actual stuff happening in the reader's mind as they interact with a book or webpage, linear reading is only one of many possible ways of interacting with a text. In particular, searching for things, flipping around, cross-referencing, and other "movement" tasks are quite common. For such movement tasks, the standard typographic advice seems like a poor choice. Some websites, like the English Wikipedia until this year (example), seem to design for such movement tasks by making the font size smaller, line length longer, etc., but this runs into the opposite problem where if someone does want to linearly read an article on such a page, it will be harder to do so. Other websites, such as the 80,000 Hours podcast website (example), seem to come to a compromise by designing for both kinds of tasks simultaneously (but by doing so fits neither task perfectly). I propose that the typography of a page should dynamically change to match the reader's current task. This may be a bit disorienting at first, but skilled readers would be able to have the best typography in any situation. I don't have a great idea for how to implement this in practice (I welcome suggestions), but one naïve idea is to have a button at the corner of the page that can toggle between "absorbing/linear mode" and "movement mode" (and possibly other modes; I'm interested in hearing what other cognitive tasks should be prioritized by the design of a page).
I don't actually know how to design things, but here's a simple prototype you can play around with: https://issarice.com/adaptive-typography (as is the case with all prototypes, I ask the user to please overlook any jankiness of the current implementation, and instead imagine you are interacting with a much more polished/idealized version of the same idea).
Does life extension (without other technological progress to make the world in general safer) lead to more cautious life styles? The longer the expected years left, the more value there is in just staying alive compared to taking risks. Since death would mean missing out on all the positive experiences for the rest of one's life, I think an expected value calculation would show that even a small risk is not worth taking. Does this mean all risks that don't get magically fixed due to life extension (for example, activities like riding a motorcycle or driving on the highway seem risky even if we have life extension technology) are not worth taking? (There is the obvious exception where if one knows when one is going to die, then one can take more risks just like in a pre-life extension world as one reaches the end of one's life.)
I haven't thought about this much, and wouldn't be surprised if I am making a silly error (in which case, I would appreciate having it pointed out to me!).
There's 2 factors here.
Suppose there's a life extension treatment that resets someone to age 20. It's readily available to most first world residents, with the usual methods of rationing. (wait lists for years in European countries, the usual insurance scam in the USA)
A rational human would yes, buy space in a bunker and do all of their work remotely. There would be many variations of commercially available bunkers and security products, and the recent pandemic has showed that many high value jobs can be worked remotely.
However, the life extension treatment doesn't change the 'human firmware'. Novel experiences and mates will still remain highly pleasurable. Staying in the bunker and experiencing life via screens will likely cause various problems, ameliorated to some degree with artificial means. (vr headsets, etc)
So there will be flocks of humans who keep taking risks, and they will do the majority of the dying. I think I read the average lifespan would still be about 3000 years, which seems like a large improvement over the present situation.
In addition, this would probably be just a temporary state of affairs. ('a dreary few centuries') Neural backups, remote bodies, deep dive VR - there are many technologies that would make it practical to go out in the world safely. And a survival advantage for those humans who have the neurological traits to be able to survive the bunker years.
But, yes, I also think that society would slowly push for cleaning up many of the risks we consider 'acceptable' now. Cars, guns that are not smart and can be fired accidentally, air pollution, electrical wiring and gas plumbing - we have a ton of infrastructure and devices where the risk is small...over short present human lifespans. Everything would need to be a lot safer if we had expectations of thousands of years otherwise.
People often claim that consumer products have been declining in quality over the decades. Some people even claim that such a decline is inevitable under market forces. I've seen this discussed a lot especially for laptops, where supposedly desirable qualities like durability and repairability have declined. I'll focus on these two qualities in particular below.[1]
In contrast to the observation above, I learned the following argument from one of David Friedman's books: if people are willing to buy a crappy product for $x, then they should be willing to pay $10x on the same product that lasts 10 times longer (because in both cases, the amortized cost is the same). So as long as the more durable product does not cost 10 times more to manufacture, the company's revenue is higher if they sell the more durable product.
From this, I conclude that one potential thing that could be going on is that the reason products are crappy is that consumers prefer the crappy product; they aren't willing to pay 10 times more for a 10 times more durable product. This might happen because of information asymmetry reasons (it's easier to tell which of two products are immediately better, than to tell which of two products will last much longer) or maybe because consumers prefer the small advancements they get if they keep buying new products, instead of staying with one product for a long time. Or maybe due to high temporal discounting and inability to save money, consumers prefer cheaper things.
I am still pretty confused about all of this, because I personally do prefer more durable/repairable products and would be willing to pay more for them. But perhaps my preferences are pretty unusual.
I'm focusing on durability and repairability because these seem more straightforward as they don't require answering questions about how much more one would pay in a given instant for a higher quality. For example, maybe kitchen shears are declining in how well they cut things but maybe that's okay because people just like cheaper shears that cut less well. Whereas if kitchen shears decline in durability, it doesn't matter how much money people would pay for shears to cut better; for any given preference, I can check whether someone is willing to pay 10 times more for something that lasts 10 times longer.
The "pay 10x for something that lasts 10x as long" reasoning only works when the item is expected to have the same value year over year.
Some things are made of parts that last a long time, with technologies that aren't changing rapidly, and stay roughly as effective 10 or even 50 years after they're made. Consider a teapot, a dining room table, a simple electric heater, bicycles, many firearms. Antique store stuff. Higher-tech instances include good keyboards, good optical mice, probably good speakers, arguably good audio amps. Also some kitchen gadgets -- most dishes and silverware, apple peelers, grain mills, grinders, simple food dehydrators, popcorn poppers, good knives.
Other things are made of parts that degrade over time, and/or with technologies that are still changing rapidly because we're not there yet on their evolution toward a generally accepted standard of good-enough. Consider wall-to-wall carpeting, almost all upholstered furniture, bicycle and car tyres, car seats, smoke detectors, underwear, TVs, gaming PCs, phones.
Vintage fashion looks superficially like an exception to this principle, but I'm pretty sure there's a huge survivorship bias component there. Some old clothes got lucky and happened to be comprised of time-friendly materials, but many weren't -- even as recently as my own childhood, polyesters and nylons and memory foams were by and large utterly horrible textures. Most "vintage" aged items with elastic are worse than useless, as the rubber perishes over time.
For phones and computers in particular, the problem with designing for indefinite repairability is twofold: First, building for modularity has its costs and tradeoffs. User-serviceable interfaces are heavier, bulkier, less efficient. Second, you can't build modularity to specs that haven't been written yet. You can't future-proof a motherboard by testing it for compatibility with CPU and RAM form factors that haven't even started development when you're trying to build for them.
If you imagine trying to build a computer that can be easily adapted for compatibility with every component that might be introduced in the next 10 years, you also introduce a subtler form of waste by overbuilding. There are perhaps half a dozen different (and mostly mutually exclusive ish) ways that technology could go, each of which requires different support... and each of which doesn't require support for certain features which others might. By designing electronics just-in-time, we avoid the costs of building for compatibility that we would never actually use.
I agree with your sentiment that wringing more life out of our devices is a noble goal, but in practice it's a bit less obvious than I'm hearing you describe it as.
A few thoughts:
Regarding the topic of batteries getting better while also being harder to remove/replace, I found these interesting comments by FeRD (https://www.ifixit.com/Wiki/What_to_do_with_a_swollen_battery?permalink=comment-911590#comment-911590 + the next two comments) that I quote in full below:
(1/2) I doubt it's entirely fair to blame Apple for this; they may not have even been the first manufacturer to use a non-removable battery pack. They were certainly the first biggest company to make that switch, but plenty of others did the same, and in some cases way too quickly for it to have been a case of them "copying" Apple. They simply came to the same conclusion: Removable batteries, like physical keyboards, hurt sales more than they helped. So, out they went.
Because, the frustration of it is that device manufacturers genuinely have really "good" reasons why batteries are no longer removable. Actually, at least two good reasons: Water-resistance and miniaturization.
Today's phones are surprisingly watertight, to the point where many can survive a brief dunk with no immediate ill effects. (Though I personally suspect that water infiltration is a trigger for subsequent battery swelling.) My Galaxy Note8 once survived a complete submersion lasting 2-3 seconds. Don't try that with your Nokia 3310!
FeRD - Sep 21, 2023
(2/2) All battery-powered devices are also continually getting smaller and smaller. (Or, failing that, they're packing more and more stuff into roughly the same amount of space.) And the fact is, removable batteries require MUCH more space than non-removable.
If a battery is removable, it has to have an outer, protective case of its own due to the dangerous chemicals inside. The phone would then also have to have mechanisms to align and secure the battery, a latch and release mechanism, and electrical contacts between what are now (effectively) two completely separate devices. That all takes up space.
A removable battery makes a device significantly larger (in particular, thicker), or else it has half the capacity of the non-removable design. Either way, 999 out of 1000 consumers will choose the smaller, thinner, lighter fixed-battery device with twice the runtime between charges, over a bigger, thicker, doesn't-last-as-long alternative with a removable battery.
FeRD - Sep 21, 2023
Actually, now that I think about it there's a third reason that's even more damning:
Removable batteries were never about extending device lifetime.
Manufacturers will tell you, and they can provide reams of consumer data to back it up: The percentage of consumers who keep a device long enough to wear out the first battery is TINY. Laughably tiny. The overwhelming majority of mobile-device owners want to replace their device with a newer, faster one every 2 years or less — long before the battery is even starting to degrade. (After all, until very recently the technology was advancing so quickly, a 2-year-old phone was nigh-unusable, given its limitations compared to newer models.)
Removable batteries were always intended for power-users who needed more runtime than they could get from a single battery. They'd own two+, and swap them out as needed (charging externally). In the end, rapid charging, larger capacities, and improved power-management software provided a better solution to that problem.
FeRD - Sep 21, 2023
Perhaps there's enough uncertainty in how durable products are that consumers' purchase decisions don't really depend on perceived durability, and so companies don't focus on it? I like durable products but can't be so confident in a product's durability before trying it unless there's a very strong brand or I know something verifiable about how the product is constructed.
Information asymmetry is a really big thing here. It's not possible for companies to hide the price (although goodness knows, they try as hard as they can). It's trivial for companies to hide the product quality.
It seems a constant (or perhaps accelerating) that people complain about everything going downhill, and being worse than the past. This feels like just another standard example of OBVIOUS improvements on lots of dimensions (cost, speed, usability, etc.) and picking one dimension to compare so there's something to complain about.
A while ago a PDF article was posted in the EA space (written by people who are pretty deep into EA) which used the Computer Modern font (the default font used in LaTeX) but which was clearly created using Microsoft Word. The cynical interpretation is that (on some level) the authors wanted to deceive readers into thinking that LaTeX was used to typeset the paper when in fact it was not. I do believe such deception will work, because very few people seem to know anything about typography. (I don't claim to be much better; I've learned just a little bit more than the default state of zero knowledge.) I wonder how people feel about this sort of thing.
I vote for "it's fine". Maybe the authors just like how that font looks. And if somebody is judging a paper based on how it was typeset, I think that's stupid and I don't care if they get the wrong answer.
judging a paper based on [...] I don't care if they get the wrong answer
There are things that influence the decision to take a look at all, and riceissa's impression might be about damaging that game in a way that makes it less useful. If a paper is crafted out of newspaper clippings and liberally highlighted with markers, that's not zero evidence, even as it's screened off by the actual content.
(I have only given this a little thought, so wouldn't be surprised if it is totally wrong. I'm curious to hear what people think.)
I've known about deductive vs inductive reasoning for a long time, but only recently heard about abductive reasoning. It now occurs to me that what we call "Solomonoff induction" might better be called "Solomonoff abduction". From SEP:
It suggests that the best way to distinguish between induction and abduction is this: both are ampliative, meaning that the conclusion goes beyond what is (logically) contained in the premises (which is why they are non-necessary inferences), but in abduction there is an implicit or explicit appeal to explanatory considerations, whereas in induction there is not; in induction, there is only an appeal to observed frequencies or statistics.
In Solomonoff induction, we explicitly refer to the "world programs" that provide explanations for the sequence of bits that we observe, so according to the above criterion it fits under abduction rather than induction.
I found this Wikipedia article pretty interesting. Even in a supposedly copyright-maximalist country like the US, the font shapes themselves cannot be copyrighted, and design patents only last 15 years. Popular fonts like Helvetica have clones available for free. Other countries like Japan are similar, even though a full Japanese font requires designing 50,000+ glyphs! That is an insane amount of work that someone else can just take by copying all the shapes and repackaging it as a free font. In my experience there are only like a few main Japanese fonts, and I used to think it was just because it takes so much work to design such fonts, but now it occurs to me that the inability to make money from the design (because someone else can easily steal your designs) could be the bigger factor. (I have not yet done the virtuous thing of digging in to see if this is true.)
I used to have a model of breathing that went something like this: when breathing in, the lungs somehow get bigger, creating lower air pressure inside the lungs causing air to flow in. Then when breathing out the lungs get smaller, creating higher air pressure inside the lungs and causing air to flow out. How do the lungs get bigger and smaller? Eventually I learned that there's a muscle called the diaphragm that is attached to the bottom of the lungs (??) that pulls or pushes the lungs. If I keep my nose plugged but my mouth open, the air will travel through my mouth. If I keep my mouth closed but my nose open, the air will travel through my nostrils. So far, so good.
Then a few days ago, I noticed that if I keep both my nose and mouth open, I could choose to breathe in solely through one or the other. This... doesn't make sense, according to the model. The model would predict that the air just flows through both pathways, maybe preferentially going through the mouth since that seems like the larger pathway.
So something is clearly wrong with how I think about breathing. Is there some sort of further switch inside that blocks one of the pathways? Does the nose or the mouth contain variable-size cavities that can control air pressure to direct the flow? I still have no idea. I'm eventually going to look it up, but I might think about this for a little bit longer (or maybe someone here will tell me).
I thought this was a pretty interesting example of how the explanations you hear about seemingly-basic things are easy to accept but don't make sense on further reflection. But it's hard to notice the flaw too. In my case, after a recent ENT visit where I was told my nasal passages are inflamed, I've been putting more effort into consciously breathing through my nose. Then one day I woke up and as soon as I woke up I did something like consciously breathe through my nose with mouth closed, and then somehow I opened my mouth but then still tried to breathe through my nose (or maybe it was that I noticed I was breathing through my mouth, and since I was still waking up I didn't bother to close my mouth and just tried to breathe through my nose with my mouth open), and was surprised this was even possible.
I did some quick experimentation. I found that if my tongue doesn’t block my mouth I can only breathe through my mouth and if it does I can only breathe through my nose.
I then didn’t block my mouth airway with my tongue and blocked my mouth with my hand. It seems air doesn’t go through my nose in that case unless I breathe in really hard, in which case I hear and feel something opening in the back of my nose. I’m guessing there is another valve in the nose.
If you had allergies growing up you’d already know all of this..
I found that if my tongue doesn’t block my mouth I can only breathe through my mouth and if it does I can only breathe through my nose.
Huh, this isn't what happens when I try it. If I keep my tongue out or at the base of my mouth, I can still definitely choose whether to make the air go through my nose or mouth. If I try to block my mouth with my tongue, that does obstruct the airflow through my mouth but I can still breathe mostly okay (even if I plug my nose).
Lately I have been daydreaming about a mathematical monastery. I don't know how coherent the idea is, and would be curious to hear feedback.
A mathematical monastery is a physical space where people gather to do a particular kind of math. The two main activities taking place in a mathematical monastery are meditative math and meditation about one's relationship to math.
As the links above show, some of this already happens in bits and pieces, in a pretty solitary manner. I think it would be nice if there was a place where it could happen in a more concentrated way and where people could get together and talk about it as they are doing it.
Above I focused on how being at a mathematical monastery differs from regular mathematical practice. But it also differs from being at a monastery. For example, I don't think a strict daily schedule will be an emphasis. I also imagine people would be talking to each other all the time, rather than silently meditating on their own.
Besides monasteries and cults, I think Recurse Center is the closest thing I know about. But my understanding is that Recurse Center has a more self-study/unschooling feel to it, rather than a "let's focus on what our minds and emotions are doing with regard to programming" feel to it.
I don't think there is anything too special about math here. There could probably be a "musical monastery" or "drawing monastery" or "video game design monastery" or whatever. Math just happens to be what I am interested in, and that's the context in which these thoughts came to me.