I'm looking for computer games that involve strategy, resource management, hidden information, and management of "value of information" (i.e. figuring out when to explore or exploit), which:
- *can* be beaten in 30 – 120 minutes on your first try (or, there's a clear milestone that's about that long)
- but, it'd be pretty hard to do so unless you are trying really hard. Even if a pretty savvy gamer shouldn't be able to by default.
This is for my broader project of "have a battery of exercises that train/test people's general reasoning on openended problems." Each exercise should ideally be pretty different from the other ones.
In this case, I don't expect anyone to have such a game that they have beaten on their first try, but, I'm looking for games where this seems at least plausible, if you were taking a long time to think each turn, or pausing a lot.
The strategy/resource/value-of-information aspect is meant to correspond to some real world difficulties of running longterm ambitious planning.
(One example game that's been given to me in this category is "Luck Be a Landlord")
Slay the Spire, unlocked, on Ascension (difficulty level) ~5ish, just through Act 3, should work, I think. Definitely doable in 2 hours by a new player but I would expect fairly rare. Too easy to just get lucky without upping the Ascension from baseline. Can be calibrated; A0 is too easy, A20H is waaay too hard.
Point of comparison: Slay the Spire consistently takes me ~3 hours. (I have a slow, thoughtful play style.)