I'm not a programmer. I wish I were. I've tried to learn it several times, different languages, but never went very far. The most complex piece of software I ever wrote was a bulky, inefficient game of life.
Recently I've been exposed to the idea of a visual programming language named subtext. The concept seemed interesting, and the potential great. In short, the assumptions and principles sustaining this language seem more natural and more powerful than those behind writing lines of codes. For instance, a program written as lines of codes is uni-dimensional, and even the best of us may find it difficult to sort that out, model the flow of instructions in your mind, how distant parts of the code interact together, etc. Here it's already more apparent because of the two-dimensional structure of the code.
I don't know whether this particular project will bear fruit. But it seems to me many more people could become more interested in programming, and at least advance further before giving up, if programming languages were easier to learn and use for people who don't necessarily have the necessary mindset to be a programmer in the current paradigm.
It could even benefit people who're already good at it. Any programmer may have a threshold above which the complexity of the code goes beyond their ability to manipulate or understand. I think it should be possible to push that threshold farther with such languages/frameworks, enabling the writing of more complex, yet functional pieces of software.
Do you know anything about similar projects? Also, what could be done to help turn such a project into a workable programming language? Do you see obvious flaws in such an approach? If so, what could be done to repair these, or at least salvage part of this concept?
I'm not sure. I think being able to model the computer's actions in your head is something of a requirement to be a good programmer. If people who use (a hypothetical completed) subtext learn to do that more rapidly, then great. If instead they learn to just barely cobble something together without really understanding what is going on, I think that would be a net negative (I don't want those people writing my bank's software). I'm not sure which is the likely outcome.
Or maybe I'm conflicted because I am a computer programmer, and subconsciously either don't want more competition or feel that anyone learning programming should have to put as much effort into it as I did.
But actually, if you managed to write a crappy life simulator, you can probably be a programmer. It takes practice to be good, like anything else. But if you don't enjoy the process of practicing at programming (it sounds like you don't), then you probably wouldn't enjoy being a programmer, either.
Programming languages that make programming easier are a good goal. Problem is, there are too many languages that make programming of simple programs easier, and programming of complex programs more difficult. The language is optimized for doing a specific set ... (read more)