As promised, here is the "Q" part of the Less Wrong Video Q&A with Eliezer Yudkowsky.
The Rules
1) One question per comment (to allow voting to carry more information about people's preferences).
2) Try to be as clear and concise as possible. If your question can't be condensed to a few paragraphs, you should probably ask in a separate post. Make sure you have an actual question somewhere in there (you can bold it to make it easier to scan).
3) Eliezer hasn't been subpoenaed. He will simply ignore the questions he doesn't want to answer, even if they somehow received 3^^^3 votes.
4) If you reference certain things that are online in your question, provide a link.
5) This thread will be open to questions and votes for at least 7 days. After that, it is up to Eliezer to decide when the best time to film his answers will be. [Update: Today, November 18, marks the 7th day since this thread was posted. If you haven't already done so, now would be a good time to review the questions and vote for your favorites.]
Suggestions
Don't limit yourself to things that have been mentioned on OB/LW. I expect that this will be the majority of questions, but you shouldn't feel limited to these topics. I've always found that a wide variety of topics makes a Q&A more interesting. If you're uncertain, ask anyway and let the voting sort out the wheat from the chaff.
It's okay to attempt humor (but good luck, it's a tough crowd).
If a discussion breaks out about a question (f.ex. to ask for clarifications) and the original poster decides to modify the question, the top level comment should be updated with the modified question (make it easy to find your question, don't have the latest version buried in a long thread).
Update: Eliezer's video answers to 30 questions from this thread can be found here.
Yes, worldbuilding was my second major (three cheers for my super-cool undergrad institution!). My initial impression of Eliezer's skills in this regard from his fiction overall are not good, but that could be because he tends not to provide very much detail. It's not impossible that the gaps could be filled in with perfectly reasonable content, so the fact that these gaps are so prevalent, distracting, and difficult to fill in might be a matter of storytelling prowess or taste rather than worldbuilding abilities. (It's certainly possible to create a great world and then do a bad job of showcasing it.) I should be able to weigh in on this one in more detail if and when I get an answer to the above question, which is a particularly good example of a distracting and difficult-to-fill-in gap.
If I understand EY's philosophy of predicting the future correctly, the gaps in the world are intentional.
Suppose that you are a futurist, and you know how hard it is to predict the future, but you're convinced that the future will be large, complicated, weird, and hard to connect directly to the present. How can you provide the reader with the sensation of a large, complicated, weird, and hard-to-connect-to-the-present future?
Note that as a futurist, the conjunction fallacy (more complete predictions are less likely to be correct) is extremely salient in ... (read more)