ellx
ellx has not written any posts yet.

It seems to me that on lesswrong there is an overemphasis on status as a human motivator. For example, I think it's possible for a scientist to want to make an important discovery not to gain status in the scientific community but for the beauty of knowledge.
It seems it's a similar situation to the 'if you're a hammer you see all problems as nails' kind of situation, where 'doing it for status' is such a readily thought of thing that it gets over applied.
thoughts?
yeah, i was thinking that this could be correctly titled 'the article which tries to convince you to stop reading it'.
is your post missing some of what you intended it to say?
if you wanted someone on lesswrong to know and be able to confirm that this game has rubberband AI then it's obviously very off-topic here
I'm curious what peoples opinions are of Jeff Hawkins' book 'on intelligence', and specifically the idea that 'intelligence is about prediction'. I'm about halfway through and I'm not convinced, so I was wondering if anybody could point me to further proofs of this or something, cheers
I'd like to hear what people think about calibrating how many ideas you voice versus how confident you are in their accuracy.
For lack of a better example, i recall eliezer saying that new open threads should be made quadanually, once per season, but this doesn't appear to be the optimum amount. Perhaps eliezer misjudged how much activity they would receive and how fast they would fill up or he has a different opinion on how full a thread has to be to make it time for a new thread, but for sake of the example lets assume that eliezer was wrong and that the current one or two threads per month... (read more)
also, don't forget to consider that the cat is conscious and might not like getting hit by pennies :)
I never really got into playing starcraft because of the primitive interface, i could never really enjoy playing it, but I am into watching korean matches with english commentarys on youtube.
I think that the primitive interface makes the game less enjoyable for me, but doesn't add 'fake difficulty'. I like that its a very difficult game to play well in terms of micro and macro, and then on top of that starcraft is also rich in strategy and 'tradition' (for some reason I like that starcraft is a very old game)
could someone please explain this one?