I like puzzle games. I have aesthetic opinions about puzzle games. This post is meant to be a resource for people whose preferences about puzzle games have a lot in common with mine. It includes a list of game recommendations.

Rules about Spoilers

This post will be very spoiler-free. The only things information in this post about individual games will be about how much I like them. Exceptions to this rule are Tetris, Sudoku, and Sokoban. I also combine puzzle games with sequels/downloadable content/other games by the same developer, only if I think the sequels are similar, so I might spoil what games have sequels, and whether sequels are similar to the originals. Additionally one game in the list is a physical book, and one game is not primarily a puzzle game, but has a puzzle mode, and I say that in the list. 

I also intend to enforce comments avoiding spoilers. The things you can say about individual games without spoiler tags are:

  • How much you like the game
  • Who developed it/What other things they developed
  • What platforms it is on/When it came out
  • If there are (good) Sequels/Prequels/DLC
  • If you believe you finished it
  • If you believe you reached the end of the main part of the game (e.g. the credits screen)
  • How long is the game (how long it took you, NOT the number of puzzles)
  • How difficult is the game, in general (you can compare to other games)
  • How the puzzles fit into the Deduction/Efficiency/Technical/Linchpin categories

Everything else about individual games should use the spoiler black boxes. You may NOT say specifics about whether a specific game violates the rules of the genre I outline, unless you use spoiler box. For spoilers about individual games, please list what games might be spoiled outside of the spoiler box.

I encourage mods to help me enforce spoiler rules, and encourage others to send me a message if they think a comment violates the rules and should be deleted.

Defining the Genre

I will define the genre of games I am pointing to in a way similar to Berlin interpretation of the roguelike genre. There will be a list of properties of the pure form of the puzzle game. Many great puzzle games will violate some of these properties. We can use this list to measure how close a game is to a pure puzzle game.

Puzzle games under my definition usually: are deterministic, are self-contained, have a clear end, have no time elements, have simple rules, give complete information, and are factored into puzzles.

Deterministic

Puzzle Games are deterministic. Tetris (which is often called a puzzle game) is therefore not a puzzle game by my definition. This property of puzzle games is pretty important. Non-determism in a game might be forgivable if it is only in a small part of the game, or is not central to the main puzzle solving. 

Self-Contained

Puzzle Games should have a clear boundary, and should not require information outside of that boundary. Any puzzle that requires you to know some piece of trivia such that it is conceivable that someone starts playing the game without that trivia is pretty strongly violating my definition. Part of the reason this rule is important is because it creates a clear line that allows players to simultaneously know that the puzzles are solvable and know that they are not cheating. If a puzzle game requires trivia, then you might have to look things up, but it is hard to draw a clear line between looking up trivia and looking up the solutions to the puzzle. 

Some of my favorite puzzle-like-things that include trivia get around this rule by declaring the internet to be inside the boundaries of the puzzle, and then release the puzzle as a one time competition, so the solution to the puzzle can be known to not exist on the internet.

A very forgivable violation of this rule is when games have rules written in english (or another common language). This is forgivable because people tend to recognize english and know that they do not know it. A violation of being self-contained can be made more forgivable if the trivia it uses really is very close to being known by everyone, or if it is very clear that this specific part of the puzzle game is not self-contained.

Clear End

Puzzle games should have a clear end. The reason for this is similar to the reason that puzzle games should be self-contained. The player should have an algorithm they can follow that allows them to play through the game without cheating. If the game does not have a clear end, then the player has to avoid spoilers for the game forever, because there might be more hidden content they do not know about. 

Many games insufficiently signal the true end of the game, and violate this rule. I get around this by considering the steam achievements to be part of the game's canon. There are usually achievements for completing all of the bonus content of the game. Unfortunately, there are also sometimes achievements for basically guessing the developer's password.

No Time Elements

Puzzle games should not require the player to perform any actions quickly. Whether or not a sequence of button presses causes the player to solve the puzzle should be independent of the time between presses. 

Some games violate this rule for a good reason. They explore a space of puzzles that really needed time-sensitive mechanics to be convenient. A violation of this rule is very forgivable when performing time sensitive actions is sufficiently easy.

Simple Rules

Puzzle games should have simple rules. Sometimes this is forgivably violated because more complex rules open up a design space that could not have been reached otherwise, and very good puzzles can be found in this design space.

Complete Information

Puzzle games should have rules that are fully understood by the player. This means that the player should (after they understand the rules of the puzzle) be able to make a plan, and verify that their plan works without actually interacting with the game. 

There are two ways that this can be violated in a forgivable way. 

First, the game can have places where the player knows that they do not know what will happen. Maybe the player has been mixing various colors of potions, which have various effects, but has never managed to mix a red and blue potion. The player can then have flagged uncertainty, and maybe go out of his way to figure out how to get a red and blue potion together. However, there should still be large (and growing) domains in which the player does know what will happen, and can make plans.

Second, the game can have simple rules, but not tell them directly to the player. This can make it such that the player has to simulate science to figure out what the rules might be. 

Both of these forgivable violations can add a lot to the game that you cannot get otherwise, so I really do not think of it as a point against the game when done well (Although it still feels like a point against being a pure puzzle game). If you have to search a large dungeon to find a key that was hidden under a slightly different colored rock, I consider this rule to be violated in a bad way.

Factored into Puzzles

Puzzle games should be factored into individual puzzles that do not interact. You can learn things from solving one puzzle that help you solve others, but you should not have to use the extra literal key that you have because you solved the previous puzzle especially efficiently.

This rule again can be violated in a very good way to reach a new design space of puzzles, and violating this rule is not necessarily a point of the game in my opinion. 

As a weaker version of this rule, progress through the game should be factored. If a player solves a puzzle, they should be further through the game. If a player can solve a puzzle that will make a future puzzle impossible unless they start the entire game over, this is bad. If they can reset the first puzzle, and then do the second puzzle, this is more forgivable.

Categories of Puzzles

Now I want to talk about four different categories of puzzles. These are categories of puzzles, rather than categories of puzzle games, although games often have puzzles that fall into the same category or pair of categories.

Deduction Puzzles

Deduction puzzles are like Sudoku, in that you can collect information about the solution to the puzzle, and use that to deduce more information, in a way that combines and can be tracked. Not many puzzle games have puzzles that fall into this category, as these are more often thought about as individual puzzles, rather than games. 

Efficiency Puzzles

Efficiency puzzles have some function, like a spent resource, which you are trying to minimize. Maybe you are trying to complete a task in a small number of steps, maybe you are trying to design a machine using a small amount of space, or maybe you are trying to build something spending a small amount of money. You might have a concrete goal to get the function below a specific value to solve the puzzle, or it might be more open-ended.

Technical Puzzles

Technical puzzles is the name I am giving to the default type of puzzle you see in puzzle games. For example, most puzzles in sokoban-like games fall in this category. You are trying to accomplish some task using some limited set of things you can do, and you have to figure out how to do them in exactly the right way to get the task done. Most puzzle games are filled with games like this.

Linchpin Puzzles

Linchpin puzzles often cause the player to struggle with a puzzle that might feel impossible, until they have one key realization that makes the puzzle easy, or at least feel possible. Linchpin puzzles are hard to design, especially with very simple rules. When a puzzle game has complicated rules that feel justified to me, it is usually because it enables them to build linchpin puzzles.

Partial Progress

These four classes of puzzles can be thought of as tracking the sense in which partial progress is possible. In deduction puzzles, you are building up a bunch of partial progress. In efficiency puzzles, you can often determine that one way to solve part of the puzzle dominates another because it uses less of the resource. In technical puzzles, you can collect more and more types of things that you can do that might be helpful. In linchpin puzzles, you usually go from feeling like you have made no progress to the puzzle being practically solved. 

A List of Games

Here is a list of some puzzle games that I like, divided into tiers (and alphabetical within tiers). I might come back and modify or add to this list later. Some of these games may (or may not) violate some of the rules in the definition of puzzle game above. I group puzzles together with their sequels (assuming the sequels are similar).

Tier 1:

Tier 2:

Tier 3:

Tier 4:

Please let me know if there are some other great puzzle games I am missing out on.

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This list is almost the same as mine. I would include Hanano Puzzle 2 at tier 2 and Cosmic Express at tier 3. I haven't played Twisty Little Passages or Kine though I'll try them on this recommendation.

We're putting together a self-contained campaign for engine-game.com which is aiming to be Tier-2-according-to-Paul. We'll see if other folks agree when it's done. It has a very different flavor from the other games on the list.

4Scott Garrabrant
I've only played it for a few hours, but I think it is also Tier-2-according-to-Scott.
2Scott Garrabrant
You're going to want a fine tip dry erase pen to play TLP. (or you could get the PDF version and use annotations, but a major selling point for me was the lack of screen time.)

I'm still working my way through this list and referring other people to it,  A++, thank you for creating this post.

A Monster's Expedition came out a couple weeks ago, and letting people know about that game is part of what inspired me to make this post.

4Scott Garrabrant
I have now beaten A Monster's Expedition. Here are some extra challenges:
4paulfchristiano
Question about Monster's Expedition:

My brother is the developer, so I passed this on to him. More spoilers:

Most of the inconsistencies in the reset behaviour are to prevent players getting stuck in a fail state with no way to escape (especially players who aren't trying to break things).

  1. You can get to the ending without resetting. You cannot hit 100% without resetting.
  2. This depends on where you draw the line between reasonable/unreasonable. If I've done my job right, you shouldn't need to do anything that feels like a bug.
5Ben Pace
Very cool that your brother is the developer. It’s a great game.
4paulfchristiano
Thanks! Reply:
5Ben Pace
Meta for people: the comment above primarily discusses game mechanics, which lets you know about the genre of game and some little bits of the mechanics. It does not contain spoilers for any particular things in the game.
2paulfchristiano
Follow-up now that I've finished. (This is spoiler'ed as per this post's spoiler policy, but it's designed to provide a rules clarification relevant to the parent and to be read before finishing the game.)
2Ben Pace
Brief reply. I have reach the end of the main game. No need to read my comment before finishing the game.
2Ben Pace
So tempted to read this, but I will finish first myself.
2paulfchristiano
It's meant to be read before playing, added a comment clarifying.
2paulfchristiano
Partial answer to my question (significantly more spoilers):

Your Tier 1 list looks basically right to me, I've played all of those games some amount and would put them in that tier. Am excited to try out one or two of the Tier 2 games I've not played.

I looked through my games notes, here's a couple that are in or near this genre. Note that these Tiers aren't my overall score for the game, just within this genre. 

Tier 2: World of Goo, Return of the Obra Dinn.

Tier 3: Gorogoa, Junkbot (+Junkbot Undercover), Quadrilateral Cowboy, Antichamber.

Tier 4: Monument Valley, Super Mario Maker (puzzle levels), Toki Tori.

To ... (read more)

4Scott Garrabrant
I have played a very small amount of Antichamber. Very minor spoilers for Anti-chamber:  I have played through Gorogoa Minor spoilers for Gorogoa:
2Ben Pace
I'll just say whitelisted things on the first subject: I had a blast playing Antichamber. I played it for 3.9 hours, I believe I finished it, and it was hard but I completed everything myself (I never googled for hints). I have played through Gorogoa. Minor-to-Medium spoilers:
2Ben Pace
If I've given away too much info Scott, let me know and I'll remove / edit it.
2Scott Garrabrant
Actually, on second thought, I don't like you named a game in the parenthetical about Tier 1 and Tier 2 It doesn't feel much like a spoiler, but I want the spoiler policy to feel like a white list.
2Ben Pace
 Understood, removed.
2Scott Garrabrant
I think this is okay.  "some of the above do not match central examples of puzzle games that you give in the post" made me pause and think about whether it follows the spoiler rules, but I think it is okay, since you are averaging over 9 games.

You can right now (I believe until Jan 5, 2021) get all five of the tier 1 games in this list on Steam for a total of $34.30.

https://store.steampowered.com/bundle/16473/Babas_Sausage_Expedition__Puzzle_Game_Masterpieces/

https://store.steampowered.com/app/26800/Braid/

https://store.steampowered.com/app/497780/Recursed/

Note that in my experience, Recursed works easily on MacOS 10.15, in spite of the warning, but Braid does not.

I think you might like SpaceChem, by Zachtronics. It fits into your Technical + Efficiency categories. It's superficially chemistry-themed, but effectively a programming game with physical constraints (i.e. the need to fit everything into a finite 2D grid and avoid unwanted collisions) contributing to the challenge. It's generally considered difficult, to the point that Zachtronics regretted making it so hard to beat. It can't be that hard, because I beat it, but it was a very satisfying challenge.

It violates No Time Elements, but only in the final puzzl

... (read more)

Tier 2: Into the Breach

Tier 3: Monument Valley; Infinifactory (Zachtronics)

Tier 4: The Pedestrian; klocki; Bridge Construtor (series); Neverout (VR)

Not recommended: The Ball; Four Ways; Colorgrid

This is a surprisingly interesting genre of comment section, and I feel like it works surprisingly well as a reading experience.

marblespuzzle.com (dead link) is the most simple and pure example of a puzzle game I know of, and is one of my favorites.
Playable in the time machine:
https://web.archive.org/web/20190909085700/http://marblespuzzle.com/

Baba is top tier, but in some levels the character movement eats much more time than the puzzle solving; the idea of blocks or tokens that predictably change things based on which other blocks are nearby can be taken much, _much_ further.

4Scott Garrabrant
I took a look at marbles puzzle, and it seems really good
2Scott Garrabrant
Your comments on Baba violate spoiler policy
2habryka
I added a spoiler block
[-]cata30

Lucas Watson, who co-wrote Hanano Puzzle 2, just published an exceptional new game, I Wanna Lockpick, which I would put in your tier 1.

One thing which I really enjoyed about it is that it uses its mechanics to build interesting puzzles in all of the different puzzle categories above, and mixes them freely, so it feels like there is a nice variety of kinds of thinking involved.

One of latest games I am really-really fond of, is QED (though it was just me, my friend didn't enjoy it). From OPs list I've played Portal and Braid, and while those are visually interesting, they weren't enough hard to make me happy. But QED had.

> Who developed it/What other things they developed
It was written by Terrence Tao, a brilliant modern mathematician, exactly to explain math logic to layman.

> What platforms it is on/When it came out
Purely web-based, completely free.

> If there are (good) Sequels/Prequels/DLC
It had one sequel (FOL and pre... (read more)

1[comment deleted]

I’m assuming Tier 1 is the best?

2Scott Garrabrant
Yes

I really loved The Swapper.[explanation due to fear of spoilers]

Space Chem is a work of art in the amount of gameplay it gets out of a ridiculously simple mechanic (it is also fun).

QUBE is a totally adequate member of the genre.

4Vanilla_cabs
Mild spoilers for The Swapper:
2Ben Pace
I added spoiler tags.  I'll repeat the moderation norms in this thread because they're nonstandard: if your comment about a game is not in the whitelisted set of things in Scott's post, then it should be spoilered, and whitelisted metadata should be given.
2Scott Garrabrant
The Swapper section violates spoiler policy
2habryka
Added a spoiler block

I remember enjoying Fez when I was in college. Past-me would probably put it at Tier 2.

2Elizabeth
2abramdemski
This comment appears to violate spoiler policy on my understanding.
4habryka
I added a spoiler block.
2Ben Pace
I played Fez for about 2 hours. I mostly enjoyed the two hours then felt entirely unmotivated to continue. Here's my experience of it (full spoilers for the first 2 hours):
4TurnTrout
I think you missed out on most of the game. (Spoilers as to the nature of the game's deeper puzzles)
3Vanilla_cabs
That's the reason I don't like it.
3TurnTrout
(Vague spoilers about non-obvious puzzles in Fez)
3Ben Pace
FWIW I am now much more excited to play it!
2Ben Pace
Thx, will look into it some more.

There are not many good deduction puzzle games, partially because deduction puzzles are often individual puzzles, rather than collections into games. 

One type of deduction puzzle I especially like is slitherlink.

gmpuzzles.com is a great source for high quality deduction puzzles

puzz.link has a database of many free puzzles.

Simon Tantham's Puzzles is another source to look at. (This one also has a mobile app)

2MondSemmel
I love Slither Link. I've been solving the daily Slither Link puzzles on this tiny website for a silly number of years now, and always try to be at the top of the leaderboards. A few years ago, the site also introduced puzzles with non-rectangular grids. It took me a while to get used to them, but it turns out that most of the Slither Link rules and patterns one learns from the standard grid generalize well to arbitrary grids.
[-]cata20

A new promising game was just released, Maxwell's Puzzling Demon. It looks like it goes deep with clever puzzles.

I would put a lot of Jack Lance's games at Tier 1 or 2. I'm still working through them but so far I really liked Enigmash, I'm Too Far Gone and Hilbert Highway.

Tier 3, I think: Hoplite, on Android. 

The free game is basically a roguelike, but it's full information on each level, with only a little bit of strategy for which abilities to pick, and the Challenge mode available in the paid version, for $3, has a lot more straight puzzles.

Broad spoilers for The Talos Principle:

The Talos Principle is in the same class of puzzle games and of the same quality as Portal and Portal 2. You are given some simple reusable tools and explore a large space needing to use your tools to open doors and disable traps.

2Scott Garrabrant
This comment violates spoiler policy
2Ben Pace
Added spoiler tags, and the opening phrase "Broad spoilers for The Talos Principle:" so that people had any idea what was being discussed. (Naturally Chris, feel free to edit/remove that first line, I just thought it was better than just spoilering the whole comment.)

Edit: Oops, I copied the link but failed to paste it. It's https://www.lesswrong.com/tag/puzzle-game-index Caution: spoilers!

There’s an old wiki page on puzzle games, I think similar to this. I haven’t read through it, so don’t know if it’s any good. Conceivably this post could be combined with it, or replace it. I dunno.

2Ben Pace
Link: https://wiki.lesswrong.com/wiki/Puzzle_game_index Note: loads of spoilers.
2Ruby
Ach, I should have said "there's an old wiki page that we imported" Here's the link nice and new and integrated page :D https://www.lesswrong.com/tag/puzzle-game-index Although it's not the case that linking to the old url will matter for long as shortly we'll have all the old links redirect to the new location.

Gonna put a few more recommendations here, given that I seem to have broadly overlapping puzzle taste (especially Stephen's Sausage Roll, which I even got to beta test!):

Clearly in the same vein: Antichamber, English Country Tune

Less clearly in the same vein for various reasons but still very very good: Return of the Obra Dinn (ish), Contradiction (the FMV game, less good), Gorogoa (very weird, not quite complete information, stylistically gorgeous)

I would add the Talos Principle, which is I think my second favorite puzzle game, after Baba Is You. IIRC, the length and difficulty were on par with The Witness (i.e., long and hard).

I recall many of its puzzles being blindingly obvious in retrospect, after an hour of banging my head on a wall.

Free:

  • Hana no puzzle 1&2 (same vein as Jelly no puzzle)
  • Teleportower Plus (short, refreshing)
  • NAWNCO (browser-based, very short, flash has become obsolete and might not work on most browsers)
  • Illiteracy (browser-based, very short, by Le Slo)

Not free:

  • Into the Breach (by the creators of FTL)
  • The Bridge
  • Mushroom 11

I would put Game Title at tier 4 and Game Title: Lost Levels at Tier 3.

I checked the "completed" section of my Steam library, and the only one worth adding is The Pedestrian, which came out earlier this year. It's not quite as deep as some others, but the presentation is gorgeous.

Hexcells and its sequels, Hexcells Plus and Hexcells Infinite, are good examples in the deduction category.

The rules are vaguely akin to the classic Minesweeper (use the visible information to determine which cell is safe to click on, safe clicks uncover more information, rinse repeat) except that it's played on a hex grid and adds more variety to the clues.

Every puzzle can be solved by strict deduction (no guessing is ever required) but they often involve a long chain of reasoning integrating information from all over the grid, just to make the next sma

... (read more)
2Scott Garrabrant
I think everything but the first sentence here should be in a spoiler box, which you can make by typing ">!" at the start of a line.
2Ben Pace
I fixed noggin-scratcher's comment. For markdown users like noggin-scratcher, it's the following: :::spoiler  This text is spoilered :::  This is no longer spoilered.
1noggin-scratcher
I thought most of it fell under "How difficult is the game, in general", "How the puzzles fit into the Deduction category", and "If there are (good) sequels" but evidently my interpretation was looser than your intent.