I made a series of game theory videos that carefully go through the mechanics of solving many different types of games. I optimized the videos for my future Smith College game theory students who will either miss a class, or get lost in class and want more examples. I emphasize clarity over excitement. I would be grateful for any feedback.
Seen the first three videos, here is my feedback:
You should make a longer pause where the audience is supposed to pause the video. (If you don't want to bother with video editing, just stay silent for 5 seconds.)
In the video about promises and threats, I think you have kinda spoiled the whole exercise by calling the choices "Promise" and "Threat" immediately. Would be better if you would just give them neutral names (like you said "if 'Promise' distracts you, just imagine there is 'P'"; well, you could have just written "P"), let audience solve it the usual way, and only then ask "wouldn't it be better for Player 2 if they could in advance make a promise/threat to follow this choice?".
Otherwise, the videos are great! I approve of your choice to make imperfect videos right now, as opposed to something hypothetically better in unspecified future.
THANKS!