Everything is heritable:
genetics of breast size (commentary):
Politics/religion:
AI:
Statistics/meta-science:
Psychology/biology:
vision:
Technology:
Economics:
Philosophy:
Fiction:
I have visual snow from trying out a medication. I can confirm that it sucks and is annoying. It's not debilitating though and is mostly just inconvenient.
Then again, it may be slightly harming my ability to focus while reading books. Still checking that out.
Following insects around: tools and techniques of eighteenth-century natural history - how a Postmaster General of France promoted the shipping of live insects, a retired military man scoured countryside for cicadas, and M. Reaumur and M. Bazin kept in touch (for science! and chocolate).
I've been playing the 3rd release in the Zero Escape series, Zero Time Dilemma (3DS release June 28, PC release June 29). It's a mix of VN and "escape the room" in terms of genres.
In Zero Time Dilemma, 9 people are stuck in a simulated space ship, to test the effects of people flying to mars. Because the projected flight path puts the sun between the earth and mars, there will have to be radio silence for a few days. Several hours before the radio silence is lifted, the group is forced to participate in a game by an entity called 'Zero'. Each player has to wear (or rather, wakes up wearing) a bracelet, which functions as a watch and as an injector of sleeping & amnesia drugs.
Zero has a fascination with branching of time - near the start of the game he tells a story about a runner. She runs through the park every morning. At a particular branch, she usually always goes right. However, one day, she goes left. On the left path, she comes across an old man who she sees often when running in the mornings. The old man asks her "hey, this is different from your usual route. Why did you go left?" The woman answers "because there was a snail." Later that day, police finds the woman dead in the bushes of the left path. "Isn't it curious, how one snail can affect a life so much?"
Zero forces the players to participate in "Decision Games". The players are told that...
In other words... 6 people must die.
The players are split up into 3 teams of 3 members each (for maximum tribalism?) and then are told of their first decision game - a screen turns on, showing the names of the other teams. Each team is to vote which other team should be executed. If a team has 2 or more votes, it is executed. If a team does not vote, it gains 2 votes against it.
So the game starts off with a version of prisoners dilemma. Through plot an option (A votes for B, B votes for C, C votes for A) is suggested and passed along a side channel, turning it into a true problem rather than a random guess.
Pretty much every "Decision Game" is a cruel game of ethics - where failure is met with death, and success with continued survival.
The game is cut up into 90 minute segments - after these 90 minutes are up, players are put to sleep and have their memory wiped. It's sad that none of the players seems to try and game this gimmick (not that I've seen yet, but I'm only at 20% completion or so) by writing stuff on their hands or something. But what makes this interesting is that the game plays out in time-fragments, some on one timeline, some on another.
I've pretty much been on an adrenaline high whilst playing this game - whilst you should play the earlier releases in the series if you want to connect all the plot threads (and there are a LOT), you could get away without playing them. There's enough exposition to explain plot points covered in the earlier releases, although it sometimes feels like a noodle incident ("I've seen this before, it's just like that one time with the rabbits").
If you're still unsure, I'd recommend downloading an DS emulator and a rom for 9 hours 9 persons 9 doors - it's the first release in the series and has similar gameplay, although without the traveling to story fragments.
To me, it's an interesting game where my ethics are put to the test - it's easy to say "shut up and multiply", it's another to be faced with the choice for real.
Now that I've finished the game I can say that it's quite a blast - far more situations commonly discussed on LW are featured. I can't really say any more for the risk of spoiling a game which relies so much on story... My total playtime clocked in at 25 hours.
I have to say that the most annoying part of the game was that the sound kept cutting out; I frequently (I think a total of 50-100 times) had to go to the options menu and tap the BGM volume to get the background music to play again. More annoyingly, voices would sometimes also cut out, and the game doesn't continue until the line has been spoken, so it's required to enter the options menu and tap the voice volume to fix things. I think I had to tap the voice volume about 20 times in total. This did detract from my experience, but I still think the 37 euros I spent on it were worth it for the 24 hours of play.
The puzzles were of decent difficulty; I only googled for help once, and that turned out to be me just plain forgetting about an item.
ANN also had a highly positive review: https://www.animenewsnetwork.com/review/game/ps-vita/zero-time-dilemma/.103602
Recently I've caught myself delving more into games that are basically programming puzzles.
This means games that have acceptable but not overtly superb graphics, and they all happen in stages, each a different and more difficult puzzle than the previous, all to be solved by programming the interactions of some basic components.
Here's the ones I like the most.
Windows / Steam:
Android:
SpaceChem eventually became too hard for me - I don't really have a methodlogical approach to the game, I'm just very good at seeing where the atoms will go. As a result, it all looks like a jumbled mess that is not reusable. The final level is too hard for the slow approach, which means that due to the difficulty spike, I've never actually finished the game.
Neither did I, and from the look of some solutions seen on Youtube, TIS-1000 seems to be even harder.
I suggest you though to look into The Sequence, it's easier but still manages to be challenging.
I'm happy to have found minimal music. It reflects perfectly the way my head sounds on the inside. Main examples:
https://www.youtube.com/watch?v=kAzhzEjkdcI
Touhou:
Vocaloid:
A cappella:
I did interviews with three people last month on my podcast Future Strategist:
Steve Hsu, an expert on the genetic architecture of human intelligence,
Max More, the CEO of cryonics provider Alcor, and
James Barrat, author of Our Final Invention: AI and the end of the human era.
If you like my podcast please consider writing a review on iTunes.
In that last podcast with James Barrat you are even more interesting to listen than him. I'll check other podcasts of yours if is it often so.
This is the monthly thread for posting media of various types that you've found that you enjoy. Post what you're reading, listening to, watching, and your opinion of it. Post recommendations to blogs. Post whatever media you feel like discussing! To see previous recommendations, check out the older threads.
Rules: