This thread is intended to provide a space for 'crazy' ideas. Ideas that spontaneously come to mind (and feel great), ideas you long wanted to tell but never found the place and time for and also for ideas you think should be obvious and simple - but nobody ever mentions them.
This thread itself is such an idea. Or rather the tangent of such an idea which I post below as a seed for this thread.
Rules for this thread:
- Each crazy idea goes into its own top level comment and may be commented there.
- Voting should be based primarily on how original the idea is.
- Meta discussion of the thread should go to the top level comment intended for that purpose.
If this should become a regular thread I suggest the following :
- Use "Crazy Ideas Thread" in the title.
- Copy the rules.
- Add the tag "crazy_idea".
- Create a top-level comment saying 'Discussion of this thread goes here; all other top-level comments should be ideas or similar'
- Add a second top-level comment with an initial crazy idea to start participation.
Across the multiverse, some universes support life, and some of those features civs which create lots of sims. Given that our physics seems to support enormous numbers of sim universes per basement universe, most of the copies of ourselves are probably in sims.
Realizing that, there is a general convergent strategy that we should precommit to: in the future when we have the power we should 'win the sims arms race' so to speak and create many sims of our past. In this way we ensure that our sim is benevolent.
These kinds of game-theoretic convergent considerations deeply effect the distribution over sim scenarios, and they do suggest what kinds of religious/metaphysical theories are more or less likely to be true.
General resurrection - as in the book religions (zoraster/judaic/christian/islam), is a high likelihood cluster, as it naturally falls out of the whole use future sim power to defeat death strategy mentioned earlier. Basically, we want the god above to be aligned to our values, and we can best achieve this by expending sim power in the future.