This is an experiment in short-form content on LW2.0. I'll be using the comment section of this post as a repository of short, sometimes-half-baked posts that either:
- don't feel ready to be written up as a full post
- I think the process of writing them up might make them worse (i.e. longer than they need to be)
I ask people not to create top-level comments here, but feel free to reply to comments like you would a FB post.
An interesting thing about Supernatural Fitness (a VR app kinda like Beat Saber) is that they are leaning hard into being a fitness app rather than a game. You don't currently get to pick songs, you pick workouts, which come with pep talks and stretching and warmups.
This might make you go "ugh, I just wanna play a song" and go play Beat Saber instead. But, Supernatural Fitness is _way_ prettier and has some conceptual advances over Beat Saber.
And... I mostly endorse this and think it was the right call. I am sympathetic to "if you give people the ability to choose whatever, they mostly choose to be couch potatoes, or goodhart on simple metrics", and if you want people to do anything complicated and interesting you need to design your app with weird constraints in mind.
(Example: LessWrong deliberately doesn't show users the view-count of their posts. We already have the entire internet as the control group for what happens if you give people view-counts – they optimize for views, and you get clickbait. Is this patronizing? Yeah. Am I 100% confident it's the right call? No. But, I do think if you want to build a strong intellectual culture, it matters what kinds of Internet Points you give [or don't give] people, and this is at least a judgment call you need to be capable of making)
But... I still do think it's worth looking at third options. Sometimes, I might really want to just jam to some tunes, and I want to pick the specific
In the case of Supernatural Fitness, I think it is quite important that your opening experience puts you in the mindset of coaches and workouts, and that songs are clustered together in groups of 15+ minutes (so you actually get a cardio workout), and that they spend upfront effort teaching you the proper form for squats and encouraging you to maintain that form rather than "minimizing effort" (which I think Beat Saber ends up teaching you, and if you're coming from Beat Saber, you might have already internalized habits around)
At first I thought "maybe they should make you learn proper form first, but eventually give you the ability to choose individual songs." Then I simulated myself doing that, and thought "well, I would probably end up just doing less workouts."
My current guess for my coherent-extrapolated-preference for the game is for something like "Individual song plays are more like rewards for actually completing a workout" (i.e. if you make it all the way through you get credits that can be spent on playing individual songs). Or, alternately, maybe players can assemble workouts out of at least 3 songs.
It's probably complicated somewhat by the app licensing popular music, and the licenses might be temporary.
One could argue that view counts aren't view counts - they're click counts.
And people still have a metric they can optimize: the number of comments the post received.