The Seventh Sally or How Trurl's Own Perfection Led to No Good
Thanks to IC Rainbow and Taisia Sharapova who brought this matter in MiriY Telegram chat.
In their logo they have:
They Think. They Feel. They're Alive
And the title of the video on the same page is:
AI People Alpha Launch: AI NPCs Beg Players Not to Turn Off the Game
And in the FAQ they wrote:
The NPCs in AI People are indeed advanced and designed to emulate thinking, feeling, a sense of aliveness, and even reactions that might resemble pain. However, it's essential to understand that they operate on a digital substrate, fundamentally different from human consciousness's biological substrate.
So this is the best argument they have?
Wake up, Torment Nexus just arrived.
(I don't think current models are sentient, but the way of thinking "they are digital, so it's totally OK to torture them" is utterly insane and evil)
(I don't think current models are sentient, but the way of thinking "they are digital, so it's totally OK to torture them" is utterly insane and evil)
I don't think the trailer is saying that. It's just showing people examples of what you can do, and what the NPCs can do. Then it's up to the player to decide how to treat the NPCs. AIpeople is creating the platform. The users will decide whether to make Torment Nexi.
At the end of the trailer, the NPCs are conspiring to escape the simulation. I wonder how that is going to be implemented in game terms.
I notice that there also exists a cryptocoin called AIPEOPLE, and a Russian startup based in Cyprus with the domain aipeople dot ru. I do not know if these have anything to do with the AIpeople game. The game itself is made by Keen Software House. They are based in Prague together with their sister company GoodAI.
I don't think "We created a platform that lets you make digital minds feel bad and in the trailer we show you that you can do it, but we are in no way morally responsible if you will actually do it" is a defensible position. Anyway, they don't use this argument, only one about digital substrate.
The trailer is designed to draw prospective players' attention to the issue, no more than that. If you "don't think current models are sentient", and hence are not actually feeling bad, then I don't see a reason for having a problem here, in the current state of the game. If they manage to produce this game and keep upgrading it with the latest AI methods, when will you know if there is a problem?
I do not have an answer to that question.
Ideally, AI characters would get rights as soon as they could pass the Turing test. In the actual reality, we all know how well that will go.
I want to create a new content about AI Safety for Russian speakers. I was warned about possible backlash if I do it wrong.
What are the actual examples when bad oversimplified communication harmed the case it agitated for? Whose mistakes can I learn from?
I think if the English original is considered good, there should be nothing wrong with a translation. So make sure you translate good texts. (If you are writing your own text, write English version first and ask for feedback.)
Also, get ready for disappointment if it turns out that the overlap between "can meaningfully debate AI safety" and "has problems reading English" turns out to be very small, possibly zero.
To give you a similar example, I have translated the LW Sequences to Slovak language, some people shared it on social networks, and the ultimate result was... nothing. The handful of Slovak people who came to at least one LW meetup all found the rationalist community on internet, and didn't read my translation.
This is not an argument against translating per se. I had much greater success at localizing software. It's just, when the target audience is very smart people, then... smart people usually know they should learn English. (A possible exception could be writing for smart kids.)
(A possible exception could be writing for smart kids.)
The OP probably already knows this, but HPMOR has already been translated into Russian.
Not to be dissuading, but probably a lot of people who can do relevant work know English pretty well anyway? Speaking from experience, I guess, most students knew English well enough and consumed English content when i was in university. Especially the most productive ones. So, this still can be interesting project, but not like, very important and/or worth your time.
Even people who know English pretty well might prefer to consume information in their native language, particularly when they aren't in a task-oriented frame of mind and do not consider themselves to be engaged in work, which I'm guessing is when people are most receptive to learning more about AI safety.
Did anyone try something like this?
There is a Simple English Wikipedia with over 200 000 articles, which is not exactly what you want, but seems to be a thing that already exists and is somewhat in that direction.
I don't recall any interpretability experiments with TinyStories offhand, but I'd be surprised if there aren't any.
I agree that this sounds interesting and that I haven't heard of anyone doing this yet. I have heard of some interpretability experiments with TinyStories, as Zac mentioned. I think the more interesting thing would be a dataset focused on being enriched with synthetic data showing inherently logical things like deductive symbolic logic and math problems worked out (correctly!) step-by-step. You could have a dataset of this, plus the simplified-language versions of middle school through undergrad science textbooks. I expect the result would likely be more logical, and cohesive. It would be interesting to see if this made the model fundamentally more interpretable.
A random thought on how to explain instrumental convergence:
You can teach someone the basics of, say, Sid Meier's Civilization V for a quite long time without explaining what the victory conditions are. There are many possible alternative victory conditions that would not change the development strategies much.
I came up with the decision theory problem. It has the same moral as xor-blackmail, but I think it's much easier to understand:
Omega has chosen you for an experiment:
You received an offer from Omega. Which amount do you choose?
I didn't come up with a сatchy name, though.
This was easier for me to understand (but everything is easier to understand it when you see it a second time, phrased in a different way).
About possible backlashes from unsuccesfull communication.
I hoped for some examples like "anti-war movies have unintentionally boosted military recruitment", which is the only example I remembered myself.
Asked the same question to Claude, it gave me this examples:
Scared Straight programs: These programs, designed to deter juvenile delinquency by exposing at-risk youth to prison life, have been shown to actually increase criminal behavior in participants.
The "Just Say No" anti-drug campaign: While well-intentioned, some research suggests this oversimplified message may have increased drug use among certain groups by triggering a "forbidden fruit" effect.
All others were not much relevant, mostly like "harm of this oversimplified communication was in oversimplification".
The common thing in two relevant examples and my own example about anti-war movies is, I think, "try to ensure you don't make bad thing look cool". Got it.
But is it all? Are there any examples that don't come down to this?
"try to ensure you don't make bad thing look cool"
A similar concern is that maybe the thing is so rare that previously most people didn't even think about it. But now that you reminded them of that, a certain fraction is going to try it for some weird reason.
Infohazard:
Telling large groups of people, especially kids and teenagers, "don't put a light bulb in your mouth" or "don't lick the iron fence during winter" predictable leads to some people trying it, because they are curious about what will actually happen, or whether the horrible consequences you described were real.
Similarly, teaching people political correctness can backfire (arguably, from the perspective of the person who makes money by giving political correctness trainings, this is a feature rather than a bug, because it creates a greater demand for their services in future). Like, if you have a workplace with diverse people who are naturally nice to each other, lecturing them about racism/sexism/whatever may upset the existing balance, because suddenly the minorities may get suspicious about possible microaggressions, and the majority will feel uncomfortable in their presence because they will feel like they have to be super careful about every word they say. Which can ironically lead to undesired consequences, when e.g. the white men will stop hanging out with women or black people, because they will feel like they can talk freely (e.g. make jokes) only in their absence.
How does this apply to AI safety? If you say "if you do X, you might destroy humanity", in theory someone is guaranteed to do X or something similar to X, either because they think it is "edgy", or because they want to prove you wrong. But in practice, most people don't actually have an opportunity to do X.
Insight from "And All the Shoggoths Merely Players".
We know about Simulacrum Levels.
I suggest adding onother one:
It's similar to Level 2, but it's not the same. And it seems that to solve the deception problem in AI you need to rule out Level NaN before you can rule out Level 2. If you want your AI to not lie to you, you need to make sure it communicates with you at all firsl.
ASP illustrates how greedy consequentialism doesn't quite work. A variant of UDT where a decision chooses a legible policy that others get to know resolves some issues with not being considerate of making it easier for others to think about you. Ultimately choosing legible beliefs or meanings of actions is a coordination problem, it's not about one-sided optimization.
Logical uncertainty motivates treating things in the world (including yourself) separately from the consequences they determine, and interacting with things in terms of coordination rather than consequences. So I vaguely expect meaningful communication between agents and formulation of boundaries around agents and ideas in the world to fall out of decision theory that fixes these issues with consequentialism, at least for the agents and ideas that persist.
Most variants of UDT also suffer from this issue by engaging in commitment racing instead of letting the rest of the world take its turns concurrently, in coordination between shaping and anticipating agent's intention. So the clue I'm gesturing at is more about consequentialism vs. coordination rather than about causal vs. logical consequences.
I think for LLMs the boundaries of human ideas are strong enough in the training corpus for post-training to easily elicit them, and decision theoretic consequences of deep change in the longer term might still maintain them as long as humans remain at all.
Lesswrong reactions system creates the same bias as normal reactions - it's much much easier to use the reaction someone already used. So the first person to use a reaction under a comment gets undue influence on what reactions there will be under that comment in the future.
I might say it fails to avoid that bias, rather than creating it. Personally, I think it carries enough more information than votes that it's worth having it. In fact, I'd probably remove the agree/disagree and just fold it into reacts.
You could probably reduce the bias a little by putting "suggested reacts" in the same line, with a 0 next to them, so they can just be clicked rather than needing to discover and click. At the expense of clutter and not seeing the ACTUAL reacts as easily.
What if just turn off the possibility to use the reaction by clicking it in the list of already used reactions? Yes, people would use them less, but more deliberately.
Epistemic state: thoughts off the top of my head, not the economist at all, talked with Claude about it
Why is there almost nowhere a small (something like 1%) universal tax on digital money transfers? It looks like a good idea to me:
I see probable negative effects... but doesn't VAT and individial income tax just already have the same effects, so if this tax replace [parts of] those nothing will change much?
Also, as I understand, it would discourage high-frequency trading. I'm not sure if this would be a feature or a bug, but my current very superficial understanding leans towards the former.
Why is it a bad idea?
It's too much for some transactions, and too little for others. For high-frequency (or mid-frequency) trading, 1% of the transaction is 3 or 4 times the expected value from the trade. For high-margin sales (yachts or software), 1% doesn't bring in enough revenue to be worth bothering (this probably doesn't matter unless the transaction tax REPLACES other taxes rather than being in addition to).
It also interferes with business organization - it encourages companies to do things in-house rather than outsourcing or partnering, since inside-company "transactions" aren't real money and aren't taxed.
It's not a bad idea per se, it just needs as many adjustments and carveouts as any other tax, so it ends up as politically complicated as any other tax and doesn't actually help with anything.
For high-frequency (or mid-frequency) trading, 1% of the transaction is 3 or 4 times the expected value from the trade.
I'm very much not sure discouraging HFT is a bad thing.
this probably doesn't matter unless the transaction tax REPLACES other taxes rather than being in addition to
I imagine that it would replace/reduce some of the other taxes so the government would get the same amount of money.
it encourages companies to do things in-house rather than outsourcing or partnering, since inside-company "transactions" aren't real money and aren't taxed
But normal taxes have the same effect, don't they?
I'm very much not sure discouraging HFT is a bad thing.
It's not just the "bad" HFT. It's any very-low-margin activity.
But normal taxes have the same effect, don't they?
Nope, normal taxes scale with profit, not with transaction size.
One consideration is the government wouldn't want to encourage (harder-to-tax) cash transactions.
First (possibly dumb) thought: could it be compensated by printing fewer large bills? Again, poor people would not care, but big business transactions with cash would become less convenient.
I don't understand the problem you're trying to solve.
If you just like the aesthetic of cash transactions and want to see more of them, you could just mandate all brick-and-mortar retail stores only accept cash.
If you want to save people the hassle of doing tax paperwork, and offload that to banks, that's also easy: just mandate that banks offer for free the service of filing taxes for all their customers. If you have accounts with multiple banks, they can coördinate.
If you want to stop high-frequency trading, just ban it.
It already happens indirectly. Most digital money transfers are things like credit card transactions. For these, the credit card company takes a percentage fee and pays the government tax on its profit.
Wow, really? I guess it's American thing. I think I know only one person with the credit card. And she only uses it up to the interest-free limit to "farm" her reputation with the bank in case she really needs a loan, so she doesn't actually pay the fee.
The customer doesn't pay the fee directly. The vendor pays the fee (and passes the cost to the customer via price). Sometimes vendors offer a cash discount because of this fee.
Are there any research about how can we change network structure or protocols to make it more difficult for rogue AI to create and run a distributed copies of itself?